Search found 26 matches

by AnthonyJDB
Fri Apr 18, 2014 7:22 pm
Forum: Fan Games
Topic: Dizzy: The Curse of Cigam v1.0 [DOWNLOADABLE]
Replies: 2
Views: 2945

Thank you for hosting this. :) My first ever realtime 3d game (just in case you can't tell ;) ), programmed in Visual Basic v.5 using the DirectX 8 APIs. I started this game as soon as I had picked up the basics of Direct3D graphics from Jack Hoxley's superb VB tutorials (on Gamedev.net), making the...
by AnthonyJDB
Sun Feb 03, 2013 1:35 am
Forum: Magicland Dizzy
Topic: Punishment for using the Eatme Cake
Replies: 9
Views: 9070

That was definitely worth losing a life for, at least on the C64 version. I seem to remember it not being as funny on the Spectrum, as they just used an even more expanded Daisy sprite for the effect (leaving plenty of the room unfilled, which doesn't say much for Dizzy's agility that he gets crushe...
by AnthonyJDB
Fri Feb 01, 2013 2:33 am
Forum: Treasure Island Dizzy
Topic: Where can i use toothpaste?
Replies: 12
Views: 10574

Adz.M wrote:The Abuser Mag was useless in a way. But if you drop it underwater, your score goes up.
Makes sense, though they could have made that clearer for me (bearing in mind I had the C64 version) if they'd thought to rename it a "Commodore Abuser Mag" ...
by AnthonyJDB
Wed Jan 30, 2013 2:03 am
Forum: Dizzy Panic
Topic: Is this the worst Dizzy game ever made?
Replies: 21
Views: 21683

Certainly a weak title featuring Dizzy... I had it on the Commodore 64 and several things annoyed me about it. First of all, it didn't matter how far you got through the levels - the game had no ending (or at least if it had, I never saw one). And the reason I never saw one was this... in later lev...
by AnthonyJDB
Wed Jan 30, 2013 1:57 am
Forum: Treasure Island Dizzy
Topic: Where can i use toothpaste?
Replies: 12
Views: 10574

EvilEdwin wrote:A scarlet fish could also be called a red herring :)
If we're talking red herrings, beg pardon for the slight off-topic drift, what about the "Sinclair Abuser Mag"? I seem to recall it being useless, so I assume it is just some in-joke (though I've no idea at whose expense).
by AnthonyJDB
Wed Jan 30, 2013 12:05 am
Forum: Crystal Kingdom Dizzy
Topic: Dodgy puzzles and bad writing
Replies: 9
Views: 8861

Complete guess but I think they did it like that on purpose because if you went down without the flippers there would be no way of getting back out. I never thought of that, but it does seem very likely. It suppose it is a less obscene workaround than the method used in "Treasure Island Dizzy" to p...
by AnthonyJDB
Tue Jan 29, 2013 11:59 pm
Forum: Dizzy - Prince of the Yolkfolk / Dizzy the Adventurer
Topic: Video of the unreleased Sega MegaDrive version
Replies: 7
Views: 9219

Awesome graphics. Must be the best graphics for Dizzy game It certainly looks good, like a very polished version of the 16 bit computer versions. Given how many versions of this there are already, though (not to mention that the Megadrive could emulate a Master System, for which there was already a...
by AnthonyJDB
Tue Jan 29, 2013 10:17 pm
Forum: Crystal Kingdom Dizzy
Topic: Dodgy puzzles and bad writing
Replies: 9
Views: 8861

I remember being rather disappointed with the C64 version. Although it certainly ran at a very smooth pace, the graphics were by no means on a par with other C64 games of its time (Compare "Creatures 2", "Bod Squad" ... come to think of it, "Bubble Dizzy" was also a 1992 release, and offered a much ...
by AnthonyJDB
Tue Jan 29, 2013 9:30 pm
Forum: Spellbound Dizzy
Topic: What's the deal with the "Lite" C64 version?
Replies: 12
Views: 10844

I'm almost sure that the "lite" version was the result of the development team failing to get the game ready on time, hence the weird workarounds (such as having other, small items act as heavy rocks), the slow screen updates, and that unfortunate bug that allowed you, one screen before the end sequ...
by AnthonyJDB
Tue Jan 29, 2013 7:23 pm
Forum: Kwik Snax
Topic: Game difference
Replies: 11
Views: 12742

Much as I enjoyed the C64 version, it was indeed a very weak tie-in with the rest of the series and showed all the signs of being a generic souped-up Pac Man game with a few Dizzy-ish sprites bolted into the code (although the title made more sense, given that the "Quick Snacks" were the little crea...