Search found 15 matches

by Hippiman
Sun Sep 08, 2019 8:55 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

Due to the limitations of the graphics library (sprites must be marked before the compilation stage of the engine) I pre-marked the sprite set into blocks (it seems to me the most commonly used sizes). Each block has a number from 0 to 25. The total score is 26 different sprites. 1)Animation size is...
by Hippiman
Thu Sep 05, 2019 2:15 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

Payty, if you have questions about "how to do something." Ask here and I will answer with pleasure.
by Hippiman
Mon Sep 02, 2019 7:47 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

By dynamic memory allocation I did not mean really dynamic, without any intervention from the developer. Just some simple mechanim like set_graphics_memory(23296) set_sound_memory(1024) etc etc Will not work. The memory of the zx spectrum is splited by 16kb pages. 23296 for graphics - it is one ful...
by Hippiman
Sun Sep 01, 2019 8:33 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

Hi, Thanks for your reply. The engine has limitations compared to DizzyAge. All of them are related to the technical limitations of the ZX-Spectrum: a weak processor, limited amount of memory, etc. 1)Unfortunately, only Items can travel between screens. All other dynamic objects are always attached ...
by Hippiman
Mon Jun 24, 2019 1:52 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

DizzySE has grown to a version 1.1.0 This is a very important update that adds some very useful features. Such as: able to call script from another script and ingame stack. Now more about everything: Manuals are translated to English! Fixed several bugs, both in the game engine and in the IDE. Made ...
by Hippiman
Tue Apr 16, 2019 12:05 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

You accidentally created several objects with tileset N 0.
DizzySE operates only with his own tilesets: 511,512,513.

Just put this updated script to TOOLS folder into your DizzySE installation folder.
It ignores all objects drawn by tilesets with non-DizzySE IDs.
https://yadi.sk/d/YSOOv87jJt2HCw
by Hippiman
Sat Apr 13, 2019 8:22 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

Hi, 1)DizzySE uses all memory of 128kb machines. One level takes: 16kb for map, 14kb for materials map, 11kb for texts and scripts and 16kb for tileset. It's about 35-45 rooms depending on detail. The rest of the memory is allocated to other resources (music, sounds, sprites ..) and the engine. If y...
by Hippiman
Mon Mar 04, 2019 8:52 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Re: Dizzy Scripting Engine

Version 1.0.1 So the first update. Engine: The physics of the jump were significantly reworked. Dizzy now does not catch the back of the head with rough surfaces, but slides along them. Removed as unnecessary animation STUN. Instead, it is now the animation DEATH. Previously, this animation was asse...
by Hippiman
Fri Feb 22, 2019 9:29 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2487

Dizzy Scripting Engine

DizzySE or Dizzy Scripting Engine - is the environment for the development of Dizzy-like games for the home computer ZX Spectrum 128 and its clones. A key feature of DizzySE is to rid the developer of programming on assembler language and knowledge of computer architecture. Everyone can make their o...
by Hippiman
Fri Jul 27, 2018 10:43 pm
Forum: Fan Games
Topic: Dizzy and the Mystical Letter [DOWNLOADABLE]
Replies: 2
Views: 2655

Re: Dizzy and the Mystical Letter [DOWNLOADABLE]

A small update.
The Portuguese translation was added to the archive with the game.
Link is the same.