Search found 8 matches

by payty
Sun Sep 08, 2019 5:35 am
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Well, so far I've been experimenting with map creation. Although I do not have any experience with DizzyAge, I find it very easy. I do have some questions related to sprites. 1. Sprites are animated only in two frames? Can I make 3 or more frame animated sprites? 2. Areas are fixed as defined in the...
by payty
Tue Sep 03, 2019 10:26 am
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Ok, got it! It's because of the bank switching.
by payty
Mon Sep 02, 2019 7:09 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

it works great! The reason my scripts were not working is because the objects were set as static. I've changed to dynamic and it's ok now. I assume that Flip property is also disabled for the same reason -> performance. By dynamic memory allocation I did not mean really dynamic, without any interven...
by payty
Wed Aug 28, 2019 7:15 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Hi, I think this is a great tool. You have done a good job by creating it. I've started using and I have some questions: 1. Can I create an animated sprite that travels between screens? For instance I want to make a boat that Dizzy will use to cross a river. And I am only able to make it travel insi...
by payty
Mon Jun 17, 2019 7:52 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Hi,

Any new on the new version of the scripting engine?
by payty
Tue Apr 16, 2019 5:25 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Hi,

Thanks, it works.
by payty
Mon Apr 15, 2019 7:06 pm
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Hi, I've attached here the project.

I've just created a new project, opened the map and moved some of the leaves from the left a little. Saved the map and compiled the game.

I am using Spectaculator 8.0 as emulator. Did not try it on the real computer yet.
by payty
Wed Apr 10, 2019 9:58 am
Forum: Fan Games
Topic: Dizzy Scripting Engine
Replies: 17
Views: 2485

Re: Dizzy Scripting Engine

Hi, I have installed this tool, it works great. I have some questions: 1. Does it handle memory above 64k? I am using a ZX Spectrum 128k machine and I want to know if I can use all memory, or I need to create several levels for all data over 64k. 2. I've found a strange behavior in the template game...