Search found 1009 matches

by xelanoimis
Fri Mar 01, 2019 5:41 pm
Forum: DizzyAGE Help
Topic: DizzyAGE Verm Custom 2.60
Replies: 7
Views: 1429

Re: DizzyAGE Verm Custom 2.60

Yes, Grandad, that's my plan. I will update the official version only if something is really needed for many users and it's easy to explain to everyone and deliver it in a smooth format with documentation and examples. No worries. For advanced users who want to play with something different, they ha...
by xelanoimis
Sun Feb 24, 2019 6:24 pm
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 86607

Re: DizzyAGE News

I've started the DizzyAGE New Features Board for proposing new features in the engine. If someone has made some updates to the engine and has some cool features that a lot of active developers want in the official version, please post them one at a time in the mentioned thread and let people review ...
by xelanoimis
Sun Feb 24, 2019 6:18 pm
Forum: DizzyAGE Help
Topic: DizzyAGE New Features Board
Replies: 5
Views: 1150

DizzyAGE New Features Board

Hey, I'm starting this thread to give people a chance to submit NEW ENGINE FEATURES to be included in the official DizzyAGE version. First of all, this does NOT mean I plan to put time to extend DizzyAGE. It worked fine for more than 10 years and for more than 140 games. But, since the sources are f...
by xelanoimis
Sun Feb 24, 2019 5:16 pm
Forum: DizzyAGE Help
Topic: DizzyAGE Verm Custom 2.60
Replies: 7
Views: 1429

Re: DizzyAGE Verm Custom 2.60

I had a quick look through the changes and here are a few quick thoughts: Not trying to do a full review, since I'd like first to know if any of these changes are voted by many developers as really needed in the official version. DizApp included engine specific lib in edidor code losing portability ...
by xelanoimis
Sun Feb 24, 2019 5:09 pm
Forum: DizzyAGE Help
Topic: DizzyAGE Verm Custom 2.60
Replies: 7
Views: 1429

Re: DizzyAGE V2.60

Hey, Happy to see people have interest in DizzyAGE and that games are still made with it :D That being said, I would like to keep any custom version of the engine, clearly marked as CUSTOM VERSION. So please don't call this version DizzyAGE v2.60 since it will create confusion for developers. It is ...
by xelanoimis
Sat Nov 10, 2018 11:00 am
Forum: Other Games
Topic: [WIP] Raiders of the Lost Island
Replies: 3
Views: 3902

Re: [WIP] Raiders of the Lost Island

Still working on this one. Takes more than expected.
by xelanoimis
Sat Nov 10, 2018 10:59 am
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 86607

Re: DizzyAGE News

I've just fixed some broken things on the DizzyAGE website.
The DizzyAGE DevTools should be available for download again.
Email me if you spot any issues with the website. It breaks from time to time :)
Keep the good work!
Alex
by xelanoimis
Sat Nov 10, 2018 10:56 am
Forum: Fan Games
Topic: Dizzy's New Adventure Demo [DOWNLOADABLE]
Replies: 29
Views: 9737

Re: Dizzy's New Adventure Demo [DOWNLOADABLE]

WOW!
Really great work!
by xelanoimis
Wed Apr 04, 2018 7:13 am
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 86607

Re: DizzyAGE News

Yep, will do - my semi-automated script keeps in synch with the year :D
Adz.M wrote:it might be best to update the Competition page with the information as the page is still showing the entries from the 2016 Competition.
by xelanoimis
Tue Apr 03, 2018 8:31 am
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 86607

Re: DizzyAGE News

Long time, no see :) Easter time is here, but sadly I won't officially organize the DizzyAGE Easter Competition 2018. I definitely don't want you to think like "oh man, this is it, no point in making dizzy games this year". Dizzy games are strong thanks to dedicated developers and fans love them sti...