Search found 142 matches

by Pogie
Sat Jan 24, 2015 11:44 am
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

Thanks guys :cool: There is a plan to create a version with an option to select which map you'd like to play on but at the moment we're just trying to get the framework for the "Yolkfolk" map version complete. I'll certainly be able to use those sprites in the future though Rindex, very useful! Can ...
by Pogie
Thu Jan 22, 2015 10:58 pm
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

you could just ask me with regards to the 8bit versions This is a community project, everybody is free to contribute at any time. If you can help in any way please don't hesistate to do so - you certainly shouldn't feel as though you need to wait to be asked to join in. We're all part of the same f...
by Pogie
Thu Jan 22, 2015 6:17 pm
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

We've got different music and a white or red dizzy that are already in the game's folder. We just need to install the framework to allow them to be selected. Personally I don't even know if alternative huds were present in the original versions but I haven't seen any of them anyway! :)
by Pogie
Thu Jan 22, 2015 12:21 am
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

Okay I've been looking at the coding for Spellbound, Spellbound Lite and Mystic Forest Dizzy these past few weeks in the hopes that I can figure out how to duplicate the pictures of the items in the inventory function. I can not. It's all just too mixed in with everything else. I've had a go at usin...
by Pogie
Wed Jan 21, 2015 9:21 am
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

I've recoded the Theo puzzle at the end of the game and it now works just as it did in the original game :)
by Pogie
Mon Jan 19, 2015 9:30 am
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

@Adz I just realised the update I sent to you the other day wasn't from the latest version, so the music update you made wasn't included! I'll fix it for the next version. Sorry :embarassed: .
by Pogie
Thu Jan 15, 2015 4:48 pm
Forum: Fan Games
Topic: Crystal Kingdom Dizzy Remake - DizzyAGE Community Project
Replies: 144
Views: 60921

The Torch puzzle's problems which Adz pointed out have been fixed. Every dark room Dizzy enters will be lit if the Torch is in the inventory and if the Torch is left in a room that room will remain lit now! The hanging bats have also now been coded. Thanks to Grandad's skill and talent that particul...
by Pogie
Wed Jan 14, 2015 8:19 pm
Forum: DizzyAGE Help
Topic: DizzyAGE General Coding Queries
Replies: 715
Views: 188531

Thanks Grandad :) After much fiddling and faffing I've managed to get it all into the game and it works extremely well. The only problem is in the CloseRoom function because I get a badtype error every time I try to leave. Any ideas why it'd be objecting? Other than that it works great :tup: Edit: D...
by Pogie
Wed Jan 14, 2015 12:33 pm
Forum: DizzyAGE Help
Topic: DizzyAGE General Coding Queries
Replies: 715
Views: 188531

Thanks Grandad, I'll have a play around with that and see what happens. It should be noted that only one of the four bats needs to move either left or right. The other three will have no option but to fly in a set direction because there is only one way into their rooms. Great stuff though, I apprec...
by Pogie
Tue Jan 13, 2015 8:10 pm
Forum: DizzyAGE Help
Topic: DizzyAGE General Coding Queries
Replies: 715
Views: 188531

Okay, so I'm attempting to code a bat that is hanging from the roof of a room to drop down when the player hits a collider, change into a flying bat tile and fly toward the player. Once the player exits the room everything should be reset to how it was before the player hit the collider. As it stand...