Search found 1012 matches

by xelanoimis
Mon Feb 26, 2007 4:15 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9650

Since your game works unpacked, it sure is a problem with the packing. It all looks like the pak file does not include what it should. Try to unpack it in another folder and see if it matches your original Data folder. See if you included the Data folder in the pak too, or not - probably this is the...
by xelanoimis
Thu Feb 22, 2007 12:52 am
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9650

congratulations for your son :)
by xelanoimis
Mon Feb 19, 2007 9:23 pm
Forum: DizzyAGE Help
Topic: Ending a game...
Replies: 7
Views: 5962

Nice! About the total count of diamonds remember to set the MAXCOINS define, from def.gs It is used by the default template to show a different message when the last coin/diamond is picked: "YOU HAVE FOUND ALL THE COINS" But, since you use diamonds instead of coins, you probably have seen and edit t...
by xelanoimis
Mon Feb 19, 2007 5:48 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9650

no, the dynamic objects (so the items) are saved by the game by default. And so are the global variables and player's variables. You can check the Save (or Load) functions in files.gs The properties are saved as integers into the file. It does as follows: // save game data for(i=0;i<G_MAX;i++) { if(...
by xelanoimis
Sun Feb 18, 2007 1:53 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9650

All the static brushes that you need to change, not all the static brushes in the map - just to make it clear :) Like if you have a cave blocked by some static brushes with blocking material, and at some point you will unblock the entrance and change the material property of the brush, or the draw p...
by xelanoimis
Fri Feb 16, 2007 5:22 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9650

Also, another nice thing to remember about static brushes is that you must save those brushes that you may change during the game, in the SaveGame and load them in the LoadGame functions from the files.gs file. The dynamic objects and global variables are saved by default, but the static brushes are...
by xelanoimis
Thu Feb 08, 2007 9:09 pm
Forum: DizzyAGE Help
Topic: Theos Grotto DizzyAge Easter Competition 2007 Entry
Replies: 14
Views: 9424

Great!
I can't wait for this one too, because I really like SG1 series :)
And good luck with the development!
by xelanoimis
Sun Feb 04, 2007 7:35 pm
Forum: Fan Games
Topic: DizzyAGE Easter Competition 2007 [ENDED]
Replies: 21
Views: 14321

DizzyAGE Easter Competition 2007 [ENDED]

The "DizzyAGE Easter Competition 2007" is on! The competiton rules and prizes can be found on the official DizzyAGE website: http://www.yolkfolk.com/dizzyage/competition.php Hurry up and be there with an entry, on May 1st ! Or maybe you have something to offer to the winners? Just let me know if you...
by xelanoimis
Sun Jan 21, 2007 9:22 pm
Forum: General Discussion
Topic: Dizzy Community Map
Replies: 24
Views: 15568

Here is my DizzyAGE image for the Community Map:

Image
by xelanoimis
Sun Jan 21, 2007 7:18 pm
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 97190

DizzyAGE News

DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style. It's name stands for "Dizzy Adventure Game Engine". The official website: http://www.yolkfolk.com/dizzyage To download the latest version, read the manual or check the tutorials, visit the official website. There y...