Search found 1489 matches

by Grandad
Sat Oct 24, 2009 2:01 pm
Forum: DizzyAGE Help
Topic: resetting a puzzle
Replies: 12
Views: 4963

I can't believe it's that simple. Now to recheck death by moving objects and implement it where it's better to move the player completely out of harm's way ...except where the 'object' is moving on a circular path and gives the player a little time to make their own decision on where to run to. At t...
by Grandad
Sat Oct 24, 2009 12:50 pm
Forum: DizzyAGE Help
Topic: resetting a puzzle
Replies: 12
Views: 4963

Andy, Thanks. I've had a look at Excalibur Dizzy but the snowman code looks incredibly complicated for my basic understanding as you also seem to have set death responses in the 'user defines' of the brush property ...but I had been trying to find your insect tiles to use, but thought they were in a...
by Grandad
Sat Oct 24, 2009 9:56 am
Forum: DizzyAGE Help
Topic: resetting a puzzle
Replies: 12
Views: 4963

Ah, should have realised it was creating your own function and calling it when required from the 'main' files. I'll have a closer look at the structure in MSD (and the Zak/Troll cave in IID) as I've found that checking out how someone has done something in a specific game often helps to understand t...
by Grandad
Fri Oct 23, 2009 11:37 am
Forum: DizzyAGE Help
Topic: resetting a puzzle
Replies: 12
Views: 4963

resetting a puzzle

This is more curiosity rather than actual help required. Let's say you have a scenario where Dizzy gets squashed to death by a falling block if he tries to use the wrong item on an object and when he is re-spawned the puzzle is reset for him to try a different item. I've played around with this tryi...
by Grandad
Fri Oct 16, 2009 10:22 am
Forum: DizzyAGE Help
Topic: Can't get object status to change
Replies: 5
Views: 3135

Thanks Guys. I think I'll use your code to be safe as I was using the 'giving items to Dylan in Mushroom Pie' as a basic template, and thanks for the info on status upgrading and multiple checks - it will prove to be very useful. By the way Jamie, I've also found your 'ReplaceInventoryItem' code, wh...
by Grandad
Thu Oct 15, 2009 12:30 pm
Forum: DizzyAGE Help
Topic: Can't get object status to change
Replies: 5
Views: 3135

Can't get object status to change

I hope this isn't a silly query, and I'm not missing anything obvious. As you can see from the coding Player A has an action response and then switches to a use object response. This works fine. personB has an action response that is different if the player hasn't spoken to PersonA first ...and then...
by Grandad
Tue Sep 29, 2009 1:41 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3895

Couldn't seem to find anything in the book about pausing the player, but have solved it in a different way. Added an extra message to make the player run away and repositioned them in the previous room. Then set the speed of the waypoint a bit faster so that when they re-entered the room the van sta...
by Grandad
Tue Sep 29, 2009 11:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3895

Thanks Alex, much appreciated. Collide Objects are also very useful for what I'm trying to achieve in my game ...and thanks again to you Jamie as I have discovered your wonderful 'enable' and 'disable' blocker code in the util file of Illusion Island ...after a whole weekend of pulling apart the map...
by Grandad
Thu Sep 24, 2009 9:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3895

D'oh! Thanks Jamie ..told you I was an absolute beginner and thought that RoomOutput was the best place to put a 'switch room' command. Still, best to learn from silly mistakes to fix parts of the game logic in the old grey matter. So now I've learnt that I can 'teleport' with a RoomOutput command p...
by Grandad
Wed Sep 23, 2009 3:02 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3895

Err, I don't know why the smilie appears in the posting ...but please consider it as an X.

Grandad