Certainly a weak title featuring Dizzy... I had it on the Commodore 64 and several things annoyed me about it. First of all, it didn't matter how far you got through the levels - the game had no ending (or at least if it had, I never saw one). And the reason I never saw one was this... in later levels (on the C64 version anyway) the items never came out when you needed them. Which meant you couldnt get them to fit into the slots properly. Which meant the 4 tubes from which the toy shapes came from continued to spiral downwards at a rapid pace and subsequently ended your game. In later levels it was nearly impossible to get several toy shapes through the slots at the bottom of the screen simultaneously and therefore raise the tubes a bit and give yourself some breathing space - and they came so think and fast that you didn't have time to wait around for them to drop individually. And because multiple toy shapes dropping through successfully was practically impossible, it also meant that your game was guaranteed to end once you got through a certain number of levels regardless.
A game that's actually impossible to beat? Nope... bad move.
At least, if anyone had a C64 version here and can prove me wrong with that complaint, then I take it all back, lmao. But certainly I could never do it anyway... and that just frustrated the bloody hell out of me so much.