Daisy Goes Solo (HELP THREAD)

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Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Nov 20, 2009 6:40 pm

Finished !!! :v2_dizzy_clapping:

However unless I missed some clues the magic chest seemed rather random and I only solved more than usual puzzles purely by just trying certain items in turn which helped being able to carry 4. Also some items were used more than once which came evident earlier in the game so meant you couldnt discount them being used again which was a little confusing. I didnt follow parts of the game :v2_dizzy_confused2:

Although in the style of dizzy I felt it was rather different to the normal traditional dizzy game but liked playing as another character.

I noticed a few bugs:-

* The butterfly message showed up to move when wasnt on the bush you was actioning.

* I rode up the tower through the middle of the stone blocks after riding on the moving platform, I was on the edge of it so caught the blocks.

* Not sure on this one but I think you had to use the snakes charmers pipe so you could climb up the bank to get to the dip area yet I could climb up without doing this puzzle or using any items.

Were one or two others but sorry I cant recall them.

gibbyboy
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tottally stuck

Post by gibbyboy » Fri Nov 20, 2009 8:37 pm

av solved everything except ticket tout and the red floor after the mirror/sun part any hints would be appreciated

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Sat Nov 21, 2009 12:14 am

gibbyboy wrote:av solved everything except ticket tout and the red floor after the mirror/sun part any hints would be appreciated
That banana item I asked about you give to old yellow, one of the sailor characters and you get some binoculars in return.
Use the binoculars by the red floor after the mirros/sun part then the megaphone. How you could work this out I dont know, I didnt, unless were clues I missed, was trial and error with items I had, the second part with the megaphone I sort of did, but no way with the binoculars, was just lucky trying the newer items acquired.

Sorry would have replied sooner except ive been out tonight.

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frogandhat
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Aaargh - 1 coin missing!

Post by frogandhat » Sun Nov 22, 2009 9:48 am

Why do I always seem to have a problem no-one else does ?? :v2_dizzy_confused2:

I have 31 coins, the last one is above the Temple Exit, but try as I might I cant reach it - there was a message when i first got to that room having completed the trials, but i missed it !! probably the clue i needed :cry:

objects I have
oil, axe, spanner, crowbar, binoculars, screwdriver, pickaxe, megaphone, green and yellow balls, conker, balloon, machete, pan pipes and wire cutters

cant seem to go any further without this coin, as the only puzzles i seem to have left are ticket tout, visa, cops, Red pirate and the Treasure - i know i need some fruit for 2 of these puzzles, know where to use the balls once i can find the other 2, but am now stuck.

can anyone please throw me a clue, thanks

Grandad
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Post by Grandad » Sun Nov 22, 2009 10:46 am

Sorry FrogAndHat ...but that coin above the monk's head that you didn't collect before completing the trials is vital to be able to enter Magic Island - my bad!

There will be an update soon (waiting for some input from someone).

Sorry

Grandad

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frogandhat
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Temple Exit Coin

Post by frogandhat » Sun Nov 22, 2009 11:23 am

DRAT! Guess I will have to start again then!
mind you, I didnt think I could reach it before the monk left!

Great game by the way, with nice logical puzzles and clues! Well done and thanks Grandad ! :v2_dizzy_clapping:

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Sun Nov 22, 2009 11:31 am

That input he was waiting for was from myself, I have replied now having seen :v2_dizzy_happy:

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frogandhat
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Post by frogandhat » Sun Nov 22, 2009 1:15 pm

Well I started again and collected that coin! like the message!! :D

now need to solve the bell, and the diamond - i have tried all the fruit i have to no avail

aaaaahh just had a thought on the bell.............


Edit: yes, i am what i just had to use, now need to somehow fix the switch
still thinking of the fruit - maybe i had already used it ?? YES!!! :D


Yeah! finished!!
Really enjoyed this, but in addition to the bugs noted above, i finished the game having turned the ticket into duct tape, but the game let me finish any way.
Great game Grandad, thanks a lot!

ClientFan
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The three trials!

Post by ClientFan » Sun Nov 22, 2009 1:22 pm

I'm being a total thicko here, I understand the concept of each trial having a number of candles that corresponds to the advice given by the monks, and I remember what they all said. But I'm having no luck with 'overcoming death' - so do I need to 'solve' something in the 'trial 1' room first :v2_dizzy_confused2: because if so, there is nothing in that room apart from two teleports and a lift, and seemingly no space in which to do anything meaningful anyway! In terms of 'material possessions' all I can think of is something to do with the gold ring, but all that does is drop on the floor. Everyone else seems to have got through this part without any trouble :v2_dizzy_blush: :cry:

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frogandhat
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3 Trials

Post by frogandhat » Sun Nov 22, 2009 1:57 pm

ClientFan
you are on the right lines - all you need to do is give the ring to the monk who you just spoke to

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