Usage

Need help with using DizzyAGE then look here
Post Reply
Meph
Hard Boiled Egg
Posts: 2973
Joined: Fri Apr 13, 2007 12:47 am
Location: England, Suffolk

Usage

Post by Meph » Tue Oct 09, 2007 10:06 pm

Hey... can Dizzyage be used for anything other then Dizzy games?

delta
Hard Boiled Egg
Posts: 3965
Joined: Fri Feb 09, 2007 7:08 pm
Location: North West
Contact:

Post by delta » Sat Oct 13, 2007 5:53 pm

yes.

Mataeus
Hard Boiled Egg
Posts: 409
Joined: Mon Sep 03, 2007 1:24 am
Location: Rotherham, UK
Contact:

Post by Mataeus » Fri Nov 16, 2007 6:17 pm

I realise that, having been away for a month or so, I'm a bit late on this but... That's a very definitive answer. Are you saying that it can be used to create non-Dizzy games then?
Image

xelanoimis
Team Yolkfolk
Team Yolkfolk
Posts: 1014
Joined: Sun Jan 21, 2007 6:34 pm
Contact:

Post by xelanoimis » Fri Nov 16, 2007 7:59 pm

DizzyAGE can be used to do non-Dizzy games too.
And since you don't use Dizzy stuff, you are not bound by the Dizzy license.
You can even sell your game.

Of course, the resulted game would usually be similar to the Dizzy gameplay,
unless you put a lot of effort to make something too different (and then some other engine might be more suitable).

For a start, all you have to do to make a non-Dizzy game is to replace the graphic tiles with your own, and there it is!
Than you can work on different menus, if you like, or some other aspects.

If you need more info about the engine, you can check the documentation,
or ask for more help here.

Alex

Post Reply