DizzyAGE News

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xelanoimis
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DizzyAGE News

Post by xelanoimis » Sun Jan 21, 2007 7:18 pm

DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style.
It's name stands for "Dizzy Adventure Game Engine".

The official website:
http://www.yolkfolk.com/dizzyage

To download the latest version, read the manual or check the tutorials, visit the official website.
There you will also find a few nice fan games to play.
Your own games can be listed there, just let me know about them.
Here are a few direct links to some of the games made with DizzyAGE:

"Dizzy And The Other Side" by Alexandru Simion
http://www.yolkfolk.com/dizzyage/dz007.html
Image

"Tresure Island Dizzy Classic" by Peter Teal
http://www.yolkfolk.com/dizzyage/dz006.html
Image

"Dizzy And The Emerald Eye" by Peter Teal
http://www.yolkfolk.com/dizzyage/dz003.html
Image

"Dizzy And The Healing Potion" by Cristina Simion
http://www.yolkfolk.com/dizzyage/dz002.html
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"Dizzy And The Mushrooms Pie" by Alexandru and Cristina Simion
http://www.yolkfolk.com/dizzyage/dz001.html
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If you have any questions about DizzyAGE, if you are stuck with your project,
or if you don't know where to begin, ask for help in this forum, or contact me on email,
or directly through the email sender on my website:
http://www.yolkfolk.com/dizzyage/support.html

Also check the annual "DizzyAGE Easter Competition".
It needs both some prize sponsors and some game entries :)
So, hurry up, it closes on May 1st.
http://www.yolkfolk.com/dizzyage/competition.html

Have fun, and we all hope to see a lot of great new Dizzy fan games!
Alex

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Post by xelanoimis » Sun May 06, 2007 3:04 pm

Hello,
DizzyAGE has become part of "The Dizzy Community" and it is now hosted on
Yolkfolk.com servers. The new address is:
http://www.yolkfolk.com/dizzyage
Alex

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Dreamworld Dizzy

Post by xelanoimis » Fri May 25, 2007 5:33 am

A huge wonderful adventure by Jamie Douglas.
So if you're feeling sleepy...
visit the games page start dreaming!

http://www.yolkfolk.com/dizzyage/games.html

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Post by xelanoimis » Tue Jun 26, 2007 7:31 pm

DizzyAGE v2.0 beta 2nd released

http://www.yolkfolk.com/dizzyage/beta.html

I'm wayting feedback from those with the DirectX video problem.

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Post by delta » Tue Jun 26, 2007 7:41 pm

is there any major differences to the 1st version in the 2nd beta version?

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Post by xelanoimis » Tue Jun 26, 2007 9:39 pm

It should work on DirectX for those that had problems with the first beta.
I need feedback on that.

And there's an updated setup.
And the music gets auto saved and restored, when loading a game or respawning after dead.
Read the readme.txt for more details.

If there are no more bugs to fix, this will be the v2.0.
All is left is to write the new docs :)

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Post by Mataeus » Mon Sep 03, 2007 2:30 am

I only just learned about this. Is it easy to use?
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Post by xelanoimis » Sun Sep 09, 2007 6:20 pm

DizzyAGE 2.0 is on it's way...

I know I've been saying that for some time,
but now, the docs are ready, and they are all looking great!
Three books, I tell you... Three books!!!

All is left is to write a few small "How To?" articles,
and upgrade the website.

So, in a week or two, I hope it will be online.
(I die to start working on the rest of the "Other Side" game!)

By the way,
yesterday I presented the DizzyAGE engine
at the first romanian Game Development Conference!

I think people were all very impressed with it,
even if the latest subject were the high tech 3D games.
Most of them heard and even played the original
Dizzy games, so they new what I was talking about.

It was fun meeting other people with game dev interests
and I think the conference was a success.

Alex

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Post by Mataeus » Mon Sep 10, 2007 10:55 am

I'm looking forward to getting to grips with this, the Documents will be a life saver for me as I haven't got a clue :(

Quick Question, what's the size limit (if any) on the games, with regards to objects (and the individual uses thereof), scripts, number of screens and Mb size?

The only other dev kit I've used is the elder scrolls one, which I got to grips with pretty quickly, but that's because most of the scripts you need are already in place in the game in one form or another....

Are any 'basic' scripts built into DizzyAGE? for example, collecting an objecting and dropping an object? Interacting with yolkfolk? screen linking?
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Post by Adz.M » Mon Sep 10, 2007 11:18 am

Congrats on that game Conference Alex :v2_dizzy_clapping:

We look forward to hearing more in the DizzyAGE world :v2_dizzy_happy:

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