Lost Temple Dizzy - Playtesters Wanted

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dr.Titus
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Post by dr.Titus » Wed Dec 30, 2009 11:04 am

Bug in func ActionObject_1013():
doraidx=ObjFind(1008);
ObjSet(doraidx,O_STATUS,ObjGet(doraidx,O_STATUS)+2);
If this code is run more than once, the status of Dora is out of order

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Adz.M
Team Yolkfolk
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Post by Adz.M » Wed Dec 30, 2009 11:16 am

Hi Queex, this game looks really brilliant :) and the font is a nice touch too.

I'm not gonna upload it to Yolkfolk just yet as you've just mentioned that this is of course a playtest version.

On my first go after Denzil dissapeared, Dora wouldn't talk for some reason, but she did when I restarted the game, not sure what that was about :v2_dizzy_confused2:

I've reached the island, found lots of items lying around and 13 coins.

I think it really would help if all the items had dark outlines, it is really difficult to see some of them, especially the crowbar when dropped on light backgrounds like the sky.

I'll have another shot later :)
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dr.Titus
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Post by dr.Titus » Wed Dec 30, 2009 11:23 am

Adz.M wrote:On my first go after Denzil dissapeared, Dora wouldn't talk for some reason, but she did when I restarted the game, not sure what that was about :v2_dizzy_confused2:
It's this bug --> http://www.yolkfolk.com/bb/showpost.php ... stcount=11

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Adz.M
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Post by Adz.M » Wed Dec 30, 2009 11:49 am

I don't know if this is the same bug or It's something completly different but I also found that Dora wouldn't give me the bed sheets unless I have 6 coins :v2_dizzy_confused2:
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Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Wed Dec 30, 2009 7:48 pm

Hey this is really cool once you get in the Temple, love the moving blades (managed to disable them) and using the scarabs, only used one yet though, got 29 collections. As this isnt an official release and help thread I won't say much more as am wondering what I have to do next but like it :v2_dizzy_happy:
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dr.Titus
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Post by dr.Titus » Thu Dec 31, 2009 11:15 am

Another bug:

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xelanoimis
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Post by xelanoimis » Thu Dec 31, 2009 7:07 pm

Looking colorful :)
Let me know when you think it's ready to upload on DizzyAGE website.
Alex

Colin
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Post by Colin » Thu Dec 31, 2009 9:10 pm

A really nice looking game. found the outside, looked a little washed out though!

not sure if this is a bug or not. when you jump off the white portholes on the sunken ship, it will launch you through the deck
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quiggie
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Post by quiggie » Sat Jan 02, 2010 6:56 pm

lovely game like a fresh summer day - been playing and haven't come across any bugs at all :v2_dizzy_clapping:
Hard work has a future payoff. Lazyness pays off NOW.

Queex
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Post by Queex » Sat Jan 02, 2010 7:36 pm

DizzyFanUK wrote:are these bugs?
- should the gap to key and switch in 'fire sanctum' be too narrow for dizzy to fall into?
I can get down there- you just have to wiggle a bit. If you still can't can you send a screenshot so I can check what's gone wrong?
- fatal error when actioning the inventory near the door in 'flashbacks of fire' -i took a screenshot of the error msg - pm me your email addy if you need it sent over
Fixed in dev, thanks.
dr.Titus wrote:Bug in func ActionObject_1013():
If this code is run more than once, the status of Dora is out of order
Fixed in dev, thanks.
Adz.M wrote:I don't know if this is the same bug or It's something completly different but I also found that Dora wouldn't give me the bed sheets unless I have 6 coins :v2_dizzy_confused2:
You need to check out the boat before that's unlocked, I think it was probably that rather than coins.
Lord Dizzy of Yolkfolk wrote:Hey this is really cool once you get in the Temple, love the moving blades (managed to disable them)
I'm glad someone found that, then. I was a little worried it would be too difficult to spot, and make the game too difficult.
dr.Titus wrote:Another bug:
-Jammed in rocks sillyness-
Fixed in dev, thanks.
Colin wrote:not sure if this is a bug or not. when you jump off the white portholes on the sunken ship, it will launch you through the deck
As designed, but possibly confusing. I may go back and change it.
Adz.M wrote:I think it really would help if all the items had dark outlines, it is really difficult to see some of them, especially the crowbar when dropped on light backgrounds like the sky.
I'll refine the graphics a little.

I spotted another bug with the boat that I fixed.

Once I've been over the graphics a little, I'll upload an updated version.

ETA- newer version linked to from the first post. The above fixes should be in.
- Lost Temple Dizzy -
- Iron Tower Dizzy -

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