Feverbound Dizzy v1.06 [DOWNLOADABLE]

Post information about your own Dizzy creations.
delta
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Post by delta » Fri Jan 22, 2010 11:36 am

just to let you know that you have a duplicate tile ID.

also, how come when you start the game, you start at the hospital, but it immediately fades and goes to the post office?
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delta
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Post by delta » Fri Jan 22, 2010 12:00 pm

also, i can't seem to get anywhere on this game. I haven't even done one puzzle yet. seem to have a few open to me, but have nothing that they want.
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WhyNotSmile
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Post by WhyNotSmile » Fri Jan 22, 2010 12:28 pm

Thanks for the new game!

So far I have about 10 coins, and have solved one puzzle - have also collected quite a few bits and pieces, but not figured out where to use them yet!

Will keep playing later...

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Jan 22, 2010 1:41 pm

just to let you know that you have a duplicate tile ID.
PM me with the details, I assuming though it has no effect on the game.
also, how come when you start the game, you start at the hospital, but it immediately fades and goes to the post office?
Well you don't actually start at the hospital, it's just part of the 'attract mode' that shows at the beginning from the title screen if you let run a bit...you know where Dizzy automatically jumps about.
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Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Jan 22, 2010 1:44 pm

delta wrote:also, i can't seem to get anywhere on this game. I haven't even done one puzzle yet. seem to have a few open to me, but have nothing that they want.

The game is about 50% bigger than Swampland & I was hoping it to be a little more challenging.
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Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Jan 22, 2010 1:49 pm

Thanks for the new game!
Cheers, it's nice to hear


So far I have about 10 coins, and have solved one puzzle - have also collected quite a few bits and pieces, but not figured out where to use them yet!

Will keep playing later...
Good stuff :v2_dizzy_happy:
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gavlaa
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Post by gavlaa » Fri Jan 22, 2010 2:12 pm

I think I've found an issue...

Warning spoiler!!!

I've managed to get past Zaks before covering the amulet. I'm guessing that it needs to have the potion from the pharmacist guy put over it, but I only have 49 coins so I couldn't buy it. I was then able to go on and complete the game without getting the potion or taking care of Zaks.

Hope this helps.

Gavlaa

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Jan 22, 2010 2:24 pm

Well im well impressed to have done so, so fast.. :v2_dizzy_clapping:
hope youve not been peeking at the code :v2_dizzy_tongue2:

I managed to do that in testing, I'd thought I'd got so it couldn't be done as I was unable to do so then..I'm a bit concerned now if somehow ive picked up the earlier version when I continued working on it.

Testing it now it's difficult to get up and back down without dying, did you lose any lives ?

Edits:- You can get up (bugger), back down I can't manage without dying. Think I will block top of until the puzzle is complete though.

Thanks for highlighting.
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gavlaa
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Post by gavlaa » Fri Jan 22, 2010 2:38 pm

Lord Dizzy of Yolkfolk wrote:Well im well impressed to have done so, so fast.. :v2_dizzy_clapping:
hope youve not been peeking at the code :v2_dizzy_tongue2:

I managed to do that in testing, I'd thought I'd got so it couldn't be done as I was unable to do so then..I'm a bit concerned now if somehow ive picked up the earlier version when I continued working on it.

Testing it now it's difficult to get up and back down without dying, did you lose any lives ?

Edits:- You can get up (bugger), back down I can't manage without dying.
I'm surprised at myself to be honest, but seeing as I've been playing since release with a break to sleep and eat....

I would never spoil the playing experiance by doing such a thing! :cry:

It is possible to get up without dying but back down wasn't possible. When I died on the way down, I respawned below the danger zone, making it possible to continue.

Hope this helps

Gavlaa

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Fri Jan 22, 2010 2:59 pm

I see, anyway congrats, really well done, very impressed.
gavlaa wrote:When I died on the way down, I respawned below the danger zone, making it possible to continue.
Ahh yes, I had to put some code in for respawning if died to safe position, otherwise would lose all
(obviously that's for ascending though)

Thanks for highlighting. Ive sent to Adz & Alex v1.01 to make
available as ive made it impossible for that to happen now.

**Can everyone please download v.101 when its ready**. Thanks.

Gavlaa, be nice if you can play v1.01 to complete the final bit properly.
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