CoTM v1.04 [DOWNLOADABLE]

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delta
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CoTM v1.04 [DOWNLOADABLE]

Post by delta » Tue Mar 09, 2010 7:04 pm

Right, after 10 months in development, numerous late nights, countless hours, and 4 missed deadlines, Curse of The Mystics has finally been released!

Featuring:

- over 760 unique speech samples to bring Lord Dexter to life.
- over 300 items for you to examine, pick up, drop, use, give, consume, or throw in the fire.
- over 250 puzzles to spend your time solving, and turn your hair grey.
- 3 massive levels to explore, each with their own unique setting and style.
- 1 evil Lord, descending slowly into madness.

all combined into the largest and most original DizzyAGE adventure so far:


Dizzy Legends Chapter 2:
Curse of The Mystics


Image


Download the latest version (v1.04) from:

DizzyAGE website

Yolkfolk.com


Story

Dizzy Legends
=============
A long time ago, countless years before the time of Dizzy and the present Yolkfolk, evil and oppression were the watchwords of the land. Common yolkfolk were suppressed, beaten and tortured. The land itself had a dark dank air of fear and terror, and an oppressive, twisted, and paranoid leader ruled with an iron fist...

Chapter 2: Curse of the Mystics
===============================
13 years have passed since the rise of The Lord of Darkness, and the Lord has long since receded into himself, growing ever more bitter and twisted with every passing year. The Castle of Illumination has long since lost its shine and sparkle, instead becoming a monstrous forboding presence, towering over the land and keeping the common subjects constantly fearful of their lives.

The Lord himself is bordering on the edge of madness, now almost obsessive in his belief that someone will plot against him as he did against the king before him. Rumours have reached him that the son of the long dead king is planning a coup, and in his madness, the Lord has turned to mystics and sorcerers to guide him and help remove the threat to his rule...

For another viewpoint, see the in-game 'intro' option.


Controlling the Lord

Use Z,X,K,M or the arrow keys to move Left, Right, Up and Down.
Hold down CTRL to run while moving.

Press ENTER to perform an action/open inventory.
Press SPACE to examine an object.
Press ESCAPE or Q for the menu, and to pause the game.

For more details on how to play, see the in-game 'How to play' option.


Help

Go HERE for the help thread.


Thanks

Huge huge thanks go to James (DizzyFanUK), Colin (Colin), Alex (xelanoimis), and especially Annie (quiggie), for testing the game to death, finding loads of bugs, and making loads of suggestions. If however, you do spot anything that looks as though it may be a bug, please let me know!

Above all...

Enjoy your quest!


Development History:
v1.0 Released 09/03/2010 First public release.
v1.01 Released 14/03/2010 Fixed possible vertical movement bug when starting new levels.
v1.02 Released 21/03/2010 Fixed duck bug, lengthened some animation speech, fixed spelling error, added 'Restart Level' menu option.
v1.03 Released 25/03/2010 Fixed trapdoor examine, fixed speech repeat on basic speech, Fixed courage wand bug.
v1.04 Released 02/04/2010 Fixed potions bug, fixed movement bug on using potions.
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"Quotes from the internet may not be genuine" - Abraham Lincoln

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Adz.M
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Post by Adz.M » Tue Mar 09, 2010 7:28 pm

Heres Yolkfolk's download link :)

http://www.yolkfolk.com/games/dizzy-legends-2

Sorry the page looks messy at the moment and there's no screenshots yet, parts of the site is in the middle of an upgrade which hopefully will be sorted out by the end of this weekend.
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xelanoimis
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Post by xelanoimis » Tue Mar 09, 2010 11:54 pm

Congratulations Jamie for finishing it!

CoTM is up on DizzyAGE too:
http://www.yolkfolk.com/dizzyage/games.html

And good luck in the competition!
Alex

Lex_Hedley
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Awesome

Post by Lex_Hedley » Wed Mar 10, 2010 9:23 pm

Just downloaded and it looks absoluetly amazing, can't believe the detail, looking forward to playing it all the way through :v2_dizzy_thumbsup:

IQ1000
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Post by IQ1000 » Thu Mar 11, 2010 5:31 am

It looks beautiful Jamie! Good job!!!
:v2_dizzy_thumbsup:
Consider, friend, as you pass by,
as you are now, so once was I.
As I am now, you too shall be.
Prepare, therefore, to follow me.

Meph
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Post by Meph » Thu Mar 11, 2010 5:53 pm

:tup: Awesome, loved the intro.
Been looking forward to this.
Its always the cracked ones that let the light in

Meph
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Post by Meph » Thu Mar 11, 2010 7:57 pm

My bag of flower vanished.. is that 'part' of a puzzle or a bug?
Its always the cracked ones that let the light in

delta
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Post by delta » Thu Mar 11, 2010 8:03 pm

Meph wrote:My bag of flower vanished.. is that 'part' of a puzzle or a bug?
part of the puzzle. after all, bakers need more than flour...
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"Quotes from the internet may not be genuine" - Abraham Lincoln

Meph
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Post by Meph » Thu Mar 11, 2010 8:26 pm

I thought so, just checking.
Its always the cracked ones that let the light in

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frogandhat
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Post by frogandhat » Thu Mar 11, 2010 10:43 pm

Looks like another cracker! Up to your usual high standards :v2_dizzy_clapping:
Thanks for all the effort Delta
:v2_dizzy_cheers:


Oops - I just burnt some books!!!
best try again, only one save - you meanie! :p

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