Dreamworld Dizzy [PROGRESS THREAD]

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delta
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Dreamworld Dizzy [PROGRESS THREAD]

Post by delta » Mon Mar 19, 2007 11:27 am

okies, Dreamworld Dizzy is the working title of my new game.

I do have a basic outline of the story worked out, and even tho i've only drawn about 80% of the map, it's already a biggie.

i would like y'all to give me some feedback and ideas tho. was there anything you particularly didn't like about Diamond Mine Dizzy? Conversely, was there anything you thought was really good, or think should be included in Dreamworld?

I don't want to do something in Dreamworld that nobody liked in Diamond Mine.

oh and if you have a better idea for the title, tell me!

Don't ask when it'll be ready, cause i have no idea. i'll be moving house in about 3 weeks, so i'll have less time then to do it.

Anyway, here's the first (basic) screenshot:

<img src="http://i63.photobucket.com/albums/h129/ ... Dream1.jpg" width="250">

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Adz.M
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Post by Adz.M » Mon Mar 19, 2007 11:38 am

Well I like the screenshot :)

There wasn't anything too bad about D.M Dizzy but maybe you change the music when you reach an area like on Dizzy and the Other Side.

I mean for example, when you enter a castle or a cave or somewhere special, the music changes :)
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Post by delta » Mon Mar 19, 2007 2:41 pm

yeah i am going to do that, cause like i said, the game is big. it's already bigger than Diamond Mine, and i haven't finished the map yet....

it's also going to have better defined 'areas' of the game. and i'm playing around with a few different concepts...

As he'll be in a dreamworld, i consider that anything goes...

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Post by xelanoimis » Mon Mar 19, 2007 5:45 pm

Here are my suggestions:

- don't paint the top hud with tiles similar to those in rooms (same style),
try to do something different, more like the original Dizzy games.
it will worth the effort to make the contrast
- not too many unused objects
- or you could use them in alternate puzzle solving

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Post by delta » Mon Mar 19, 2007 6:59 pm

okies. i was gonna change the colour of the border anyway, but i'll change the colour of the blocks at the top too... shouldn't take too long, it was only a rough effort anyway...

yeah there were rather a few unused items in Diamond Mine Dizzy wasn't there?! guess i went a little mad!

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Post by pteal79 » Mon Mar 19, 2007 7:38 pm

Dreamworld Dizzy, sounds alot like the unrealeased game Dreamwork Pogie :p

anyway good luck with it m8 :v2_dizzy_cool:

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Post by delta » Mon Mar 19, 2007 7:47 pm

i THOUGHT i'd heard the 'Dreamworld' prefix somewhere before....

ah well. like i say, it's only a working title. if i think of a better title/storyline, it'll get changed.

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Post by delta » Tue Mar 20, 2007 11:07 pm

right, see what you think of the new HUD:

old one is on the left, new on the right.

better? or not?

<img src="http://i63.photobucket.com/albums/h129/ ... Dream1.jpg" align="top" width="250"><img src="http://i63.photobucket.com/albums/h129/ ... Dream2.jpg" width="250">

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Post by Adz.M » Wed Mar 21, 2007 8:12 am

The one on the right looks better :)
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Post by delta » Fri Mar 23, 2007 11:32 am

righty ho, i've done about 90% of the map now, and have also put in a couple of major bits of coding.

many thanks to alex for helping me with one of them (truth be told he did the whole bit of coding himself!), as it was wayyy too complex for me to even start to do. (oh and it's like nothing ever seen in ANY dizzy game... :p )

i consider D.M.Dizzy to have been very easy to code, a lot of the puzzles were very similar, and therefore reasonably easy to do.

Dreamworld is different, there are quite a few sections that are unlike anything in D.M, and i was therefore stepping into the unknown when programming them. Having said that, i think i've done almost all of those sections now, so the rest should be pretty straightforward programming. :)

unless i think of something else to do... :p

i haven't put a screenshot up, partly cause most of the rooms haven't got anything like the level of detail that they need, and partly cause i can't be arsed!

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