Many years have passed since Dizzy, thanks to his wit and courage, has defeated the evil wizard Zaks and threw his ring into the volcano's throat, hoping this would end his evil plans once and for all, but...
Theodore the magician couldn't warn Dizzy that he'd better not do that since Zaks's ring is indestructible, and the only way to dispose of it would be either hiding it somewhere or protecting it with the magic spells - these are
the laws of the magic world!
Meanwhile, Rockwart has been trying to find the ring to get all the powers Zaks had. For this, he even digged up more earth than the King's workers did when they were building a mine. No one knows how much time he spent on his searches, but nevertheless, they were a success. Despite that, Rockwart didn't know how to use the ring, which led Zaks's soul on loose...
The first thing the undead Zaks did was sending Dizzy into the far, far future, so no one could interfere the evil wizard's plans...
code: trz, dr. Titus
title screen: prof4d (v1.x), DarkFalzX (v2.x)
gfx: trz, Rindex, dr. Titus
english translation: Crash Nicker
2 game modes (only v1.03) - classic view and scrolling. Scrolling is enabled by default.
To switch to classic mode go to OPTIONS -> SCROLLING ON/OFF.
new in version 2.21:
- new title screen for the game by DarkFalzX;
- new game rooms, logic, enemies;
- modified smooth engine;
- ENG-RUS version;
- optimizing audio for the new engine;
- fixed minor cosmetic bugs, etc.
Dizzy - Night at the Museum (ENG, v1.03)
Dizzy - Night at the Museum (RUS, v1.03)
Dizzy - Night at the Museum (RUS-ENG, v2.21)