Winter World Dizzy v1.33 [DOWNLOADABLE]

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delta
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Winter World Dizzy v1.33 [DOWNLOADABLE]

Post by delta » Thu Dec 13, 2007 11:12 pm

ok, so i was getting fed up of continually coding Rail Road Dizzy, and people were saying they hoped the game was going to be released soon (sorry - not until end of Feb 08), and i had a spare map that had been kicking around for 8 months.

so i decided to make a small new game. :D

<b>Winter World Dizzy.</b>

<img src="http://i63.photobucket.com/albums/h129/ ... inter1.jpg" width="250">

<b>Story</b>

Dizzy is forced to return to Fantasy World to rescue Daisy from the Troll.

However winter has gripped Fantasy World, and things are not as he
remembers them. The weather has forced him to return in a barrel via
Smugglers Hideout, but that is the least of his problems...

Join Dizzy in this Winter Eggstravaganza as he helps the yolkfolk,
dodges ice and water, and explores the Fantasy once more.

<b>Download v1.33:</b>

<i>If you have v1.0 or v1.1, you are <b>STRONGLY</b> advised to update your version.</i>

<a href="http://dizzystories.110mb.com/gamedetail.php?game=4" target="_blank">Dizzy Stories</a> (v1.33)

<a href="http://www.yolkfolk.com/dizzyage/dz016.html" target="_blank">DizzyAGE website</a> (v1.33)

<a href="http://www.yolkfolk.com/site/games.php?game_id=151" target="_blank">YolkFolk.com</a> (v1.33)

it's quite small, and fairly simple by my standards, but then, it has taken me just 5 days to completely code the entire game. :drool: As the map took me 2 days to draw back in March, that means the entire game has taken me just a week to do. :v2_dizzy_crazy:

anyway, you may find the map.... familiar, but i hope y'all enjoy it anyway!

<b>Development History</b>
<i>
v1.0 Released 13/12/2007 First public release.
v1.1 Released 14/12/2007 Bug fix for River puzzle, also stopped music playing after dying.
v1.2 Released 15/12/2007 Another Bug Fix
v1.21 Released 23/12/2007 Fixes: Shopkeeper bug, Mine Rocks Bug, Water Graphic Bug, and changes game info.
v1.3 Released 12/12/2008 Updated game to DizzyAGE v2.21, also fixed small bug in mines.
v1.31 Released 13/12/2008 Fixed inventory menu bug.
v1.32 Released 09/05/2009 Updated to DizzyAGE v2.3, changed icons
v1.33 Released 16/05/2009 Game Engine bug fix</i>

AndyC
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Post by AndyC » Thu Dec 13, 2007 11:36 pm

So that's what all the questions concerning snow were about!

I look forward to trying the new game as soon as it's available. :D

delta
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Post by delta » Thu Dec 13, 2007 11:49 pm

yep, sorry to disappoint, but there will be no weather in Rail Road Dizzy.

i wanted this to be a surprise, so i asked about the snow in that thread.

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Adz.M
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Post by Adz.M » Fri Dec 14, 2007 9:12 am

I think we need spoiler tags for games like this :laugh:

I actually love the sort of Dizzy games where Dizzy revisits an old place. :say_yes:

[spoiler]

I found an unusual bug, I used a block of ice outside the right of the castle first, froze the ice slightly, then I used the block of ice found outside the left of the castle and the freezes the river no probs.

However if I use the ice block at the left of the castle first and the other the second, it still freezes the river slightly the second time too which means theres no way I can finish there :v2_dizzy_confused2:
[/spoiler]
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delta
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Post by delta » Fri Dec 14, 2007 10:40 am

hmmm intriging. i'll have to look at that. i could have sworn i was doing it the second way and it worked...

xelanoimis
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Post by xelanoimis » Fri Dec 14, 2007 8:21 pm

Winter World Dizzy is up on the official DizzyAGE website too.
http://www.yolkfolk.com/dizzyage/games.html
Thanks to Jamie for this wonderful season game!

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Post by Mataeus » Fri Dec 14, 2007 9:33 pm

Nice one TF, that's a mighty fine surprise you got for us there... I think this could be an answer to Claire's What we Want for Xmas thread ;)

EDIT: Oh yeah, and whoever it is that does that kind of thing can add Vista to the list of operating systems that DizzAGE and the DizzyAGE games are compatible on, as I have never had any problems running any of them. No compatibility mode needed! :)
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Colin
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Post by Colin » Fri Dec 14, 2007 10:08 pm

Great game TF!. up to 22 coins so far, but i'm stuck! literally!
down below with the green dude. If you go up to the top level, dizzy gets stuck!
I too have had the same bug as previously mentioned

delta
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Post by delta » Fri Dec 14, 2007 10:25 pm

Adz.M wrote:I found an unusual bug
adz, i'm simply not getting that problem. i've tried both ways, and both work perfectly. i've tried doing stuff inbetween using them, still works. if you can try and reproduce the problem, and let me know in a private message what you did, i'll look into it.

ooooo hang on, i've just had a thought.... let me go check...

yup, got it. it doesn't acctually matter which way you do it. the first time you do that puzzle, it will work 100% fine. if you then die, and start a new game, the game doesn't reset the variable it uses for the puzzle, so doesn't work properly whichever way you do it.

I've just corrected it, and sent v1.1 to alex to upload. i'm also hoping Andy will upload it to YolkFolk.com soon too.

in the meantime all you have to do to fix it is close the game and start it again every time you start a new game...

Sorry! :cry:

delta
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Post by delta » Fri Dec 14, 2007 10:27 pm

Colin wrote:Great game TF!. up to 22 coins so far, but i'm stuck! literally!
down below with the green dude. If you go up to the top level, dizzy gets stuck!
I too have had the same bug as previously mentioned
what do you mean by 'down below with the green dude. If you go up to the top level, dizzy gets stuck!'

please tell me before i give v1.1 to the guys!

EDIT: s'ok, i know what you mean. i'll fix it.

2ND EDIT: fixed. it's fixed in v1.1. i actually found another place in the mines you could get stuck too, so i fixed that as well. Thanks! :tup:

3RD EDIT: v1.1 is now up on the Yolkfolk.com website, you are advised to download it to replace v1.0

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