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Posted: Sat May 02, 2009 5:58 pm
by Nigel
I can send savegame with bug by e-mail

Posted: Sat May 02, 2009 6:25 pm
by Adz.M
I always jumped off the tower instead of using the steps to go down

Posted: Sat May 02, 2009 6:40 pm
by Nigel
Adz.M wrote:I always jumped off the tower instead of using the steps to go down
How you did it?
I see no way to leave the tower ...(

Posted: Sat May 02, 2009 6:50 pm
by delta
jump on top of the telescopes and jump off! :p

Posted: Sat May 02, 2009 6:56 pm
by Colin
wierd!?! :v2_dizzy_confused2: one of the strange gremlim bugs this game seems to develop, all on it's own. I'm already in the middle of fixing some other bugs, so i've quickly altered it so it can't do that again!
hopefully i'll have it ready later this evening or tomorrow!

Posted: Sat May 02, 2009 7:14 pm
by Nigel
delta wrote:jump on top of the telescopes and jump off! :p
As i say - i can`t leave the room. Jumping on the telescopes also not help... Dizzy can`t jump on the top of them.

Posted: Sat May 02, 2009 7:24 pm
by delta
i think i know what the problem is.

Colin, in the next release, you need to check the positioning of the character every time you reposition him after entering a doorway, or any time where you use code to set his position in the map.

you MUST set the player x position as a multiple of 4. This is VERY IMPORTANT, as if you don't, it messes with the player boundary box, meaning that the player position can be different to the 'box' that determines his collide position.

This has significance when trying to get down small gaps like the stairs in the tower, and means that gaps that he could previously get through aren't accessable anymore.

I'm also guessing that you changed the 'top of the tower' room after v1.0 so that you can't jump over the telescopes?

Posted: Sat May 02, 2009 7:40 pm
by Meph
^ i was about to say the same thing.. because thats the problem i had with my game, teleporting about.

Posted: Sat May 02, 2009 7:51 pm
by delta
yup. originally had the problem with Dreamworld Dizzy way back in't day! :p

Posted: Sat May 02, 2009 8:18 pm
by Colin
I used so many PlayerSet(P_X,#) commands in this game! :O
I found a few that were out by 2 pixels