Some Dizzy History
Some Dizzy History
Hi, my name is Bruce Everiss and I was in charge of marketing at Codemasters in the early years.
I have a computer industry blog http://www.bruceongames.com/
But probably of most interest to members here is this article I have written about Dizzy: http://www.bruceongames.com/2007/09/11/ ... f-a-brand/
enjoy,
Bruce
I have a computer industry blog http://www.bruceongames.com/
But probably of most interest to members here is this article I have written about Dizzy: http://www.bruceongames.com/2007/09/11/ ... f-a-brand/
enjoy,
Bruce
Welcome..
and i guess looking at the success of the yolkfolk web site and the fan games theres more reasons to get Dizzy back... its obviously still popular enough to draw in fans and keep its originals.
After all Simon the sorcerer made a come back..dispite the long delays and that the 3d version was a flop they still decided 6 years later to bring it back.. okay they have gone back to 2D.. my point being maybe they shouldn't be messing with a 3D dizzy and learn from the mistakes the creators of Simon made. (i enjoyed Simon 3d but im in the minority)
Anyway.. good article.. thanks for sharing.
and i guess looking at the success of the yolkfolk web site and the fan games theres more reasons to get Dizzy back... its obviously still popular enough to draw in fans and keep its originals.
After all Simon the sorcerer made a come back..dispite the long delays and that the 3d version was a flop they still decided 6 years later to bring it back.. okay they have gone back to 2D.. my point being maybe they shouldn't be messing with a 3D dizzy and learn from the mistakes the creators of Simon made. (i enjoyed Simon 3d but im in the minority)
Anyway.. good article.. thanks for sharing.
I think that the Oliver twins have tried.Dizzy wrote:Hi Bruce. Very interesting topic.
Im wondering how much it would be worth in buying the brand. I know it would be a lot.. but the idea of myself buying it out (with a large loan) and 'giving' it to the Oliver Twins to build a new game does sound like a good idea...
Codemasters is now owned by venture capitalists. This sort of thing is either too little for them to be bothered with or potentially so big that they will milk it. Either way you won't win.
The best bet is for another publisher to see either my article or this site and then for them to take it on.
I always said it would be best to first re release an old dizzy game on a small format like the gameboy advance.
Something that is less risky to see if there is a large enough fanbase to make dizzy a worthwhile game to make.
i mean come on, nowadays with the Wii's virtual console and Xbox360 and ps3 online downloads you can easily just pop the megadrive rom of fantastic dizzy online and let the money roll in... surely?
then see where it goes from there?
Something that is less risky to see if there is a large enough fanbase to make dizzy a worthwhile game to make.
i mean come on, nowadays with the Wii's virtual console and Xbox360 and ps3 online downloads you can easily just pop the megadrive rom of fantastic dizzy online and let the money roll in... surely?
then see where it goes from there?
(bumping this because the blog post was posted on Neogaf in the last few days)
What a brilliant read that was. I was very young at the time i started playing, i'd assume i was 5 when the first Dizzy game was on an Amstrad Action demo tape, the first game i'd ever played. It's brilliant to read things like this and Retro Gamer to see just how big a deal these games actually were.
Being that young, i wouldn't have my head in a magazine, all gaming was to me was me and whatever games we'd bought at Tesco or Asda on a Friday night (i remember being over the moon with seeing the egg on a pirate ship that one Friday night!) so i wouldn't have taken an interest on how things worked behind the scenes.
I doubt you'll read this, but thanks Bruce
As it stands right now, i'd rather the brand wasn't relaunched to be honest. It's only going to shit on the leggacy (sorry) that the series has left behind. Without wanting to brown nose too much, but the guys working hard on new titles using Dizzyage are doing an amazing job keeping things alive as it is.
What a brilliant read that was. I was very young at the time i started playing, i'd assume i was 5 when the first Dizzy game was on an Amstrad Action demo tape, the first game i'd ever played. It's brilliant to read things like this and Retro Gamer to see just how big a deal these games actually were.
Being that young, i wouldn't have my head in a magazine, all gaming was to me was me and whatever games we'd bought at Tesco or Asda on a Friday night (i remember being over the moon with seeing the egg on a pirate ship that one Friday night!) so i wouldn't have taken an interest on how things worked behind the scenes.
I doubt you'll read this, but thanks Bruce

As it stands right now, i'd rather the brand wasn't relaunched to be honest. It's only going to shit on the leggacy (sorry) that the series has left behind. Without wanting to brown nose too much, but the guys working hard on new titles using Dizzyage are doing an amazing job keeping things alive as it is.