Started my next game!

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Started my next game!

Post by Colin » Mon Jan 04, 2010 7:46 pm

I started making my next game over christmas. Thought i'd show a little teaser. I'm not going to rush it like I did with SBD, so it may, or may not be ready for the competition. There is no story or name yet.

BEWARE you can't climb out of the water yet, if you fall in!

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Post by Meph » Mon Jan 04, 2010 8:27 pm

Its always the cracked ones that let the light in

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Post by delta » Mon Jan 04, 2010 8:44 pm

Meph wrote: :v2_dizzy_jawdrop:
that was pretty much my reaction too when i saw it the other day!

my second reaction was that I'll have to really up the graphical detail for GBD!


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Post by Huckleberry » Mon Jan 04, 2010 11:29 pm

Yeeeeeaaaaaah! That looks great! It kind of reminds me of M?l?e Island.

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Post by Adz.M » Tue Jan 05, 2010 10:25 am

Looks like scene decorating really is your specialty! :v2_dizzy_eek: It looks like a haunted tourist attraction too. :D

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Post by frogandhat » Tue Jan 05, 2010 7:34 pm

loving the look of it already! :v2_dizzy_clapping:

one small thing, and i appreciate its only a demo map, but you can get stuck 'under the boardwalk' right at the end of the 'island hop'.

Cant wait to play the full game, you have really whetted our appetites!!

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Post by Lex_Hedley » Tue Jan 05, 2010 8:04 pm

The detail again is absolutely amazing, i dont know how you do it, looking forward to the full version

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Post by DizzyFanUK » Tue Jan 05, 2010 8:28 pm

Looking good Colin!!

As alaways the background and scenery are very detailed.

Scrolling works great - really adds another dimension - tho I get a slight screen flicker effect from the scroll - should this happen?

To add to my suggestions I posted you the other day -
- The moving sky background - I find gives me a little motion sickness as it moves at the same pace as Dizzy. It may be better if the backdrop moved at a slower speed - or even to get some perspective, different backdrop items/layers moved at different speeds?
- When dizzy drowns underwater he doesnt respawn on land - tho this may just apply for the demo version
- Underwater looked OK, but I'm coming to expect much bigger things from you. I didnt notice bubbles and I suppose there will be more scenery in the finished version- are these being put in the full version?

Great glimpse so far - cant wait for the full version :v2_dizzy_clapping:
:v2_dizzy_thumbsup:Long Live Dizzy - May his boxing gloves never shrink in the wash :v2_dizzy_biggrin:

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Post by Huckleberry » Tue Jan 05, 2010 8:40 pm

The respawning and bubbles are done in the code. You have to give the ID numbers to the bubbles etc. Colin's just doing the map bit at the mo I presume.

I love that blue tint underwater. I may have to rob your rocky tiles for my next game if that's ok :D I'm all excited about playing this now!

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Post by quiggie » Tue Jan 05, 2010 9:01 pm

wow luverly - looking forward to another busy dizzy year :v2_dizzy_clapping:
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