Fixed the issue with the lives counter in CASUAL mode.
For some reason, it wasn't behaving the same way as it was in previous games, maybe down to me updating Clickteam Fusion perhaps?

Also:-
This update is part of a series of updates to my games in regards to their keyboard control settings.
Game's page updated with new controls.
No doubt.Still having lotsa fun with this game Adam, but trust your ears are burning on occasion when lots of Anglo-Saxon invective comes pouring out of my mouth![]()

Not to mention slipping down slopes too.Andy's jumping system sometimes fails when walking and jumping on clouds and vanishing logs and you just fall off the edge.
It's true that Andy's engine isn't 100% as you say.
I hate to imagine what you'd be like if you ever decided to play 'Fantastic Dizzy'.That and sometimes the game over screen appears and I have to restart the whole chapter even though I'm playing in casual mode - sod's law being what it is, it usually happens when some ******** bat gets me just as I complete a complicated jumping routine collecting stuff.

Because with Fantastic Dizzy, you have no choice but to dodge wildlife.
As mentioned above, this latest update fixes the Casual Mode bug.
You're going to need it for the final chapter....if it isn't too frustrating

Why am I imagining quiggie smirking as I read this?Now you've decided to really mess with my mind, by dropping me underground and then turning the lights off after I've wandered around a bit - but luckily for me I'm old enough to own a pencil, so will be mapping the area today.![]()

Especially today!And (eventually) when I've successfully completed this game, I can do it all over again playing as Seymour and then, hopefully, lots more of your games when you've done the 'arrows' update for moving around.
So, thanks again for giving me a good excuse for not going out into the sunshine and getting sunburnt![]()
It's from the Spectrum and Amstrad demo "Seymour - Take One" - but fully coloured in by myself.PS - love the graphic of the steam engine.
