"Dreamworld Pogie" was first mentioned on the back of the "Aladdin Deck Enhancer" box, under the "Coming Soon" section.
Created by Philip and Andrew Oliver (The Oliver Twins).
It was originally due to be released in late 1992/early 1993, but it was abandonded because the Oliver Twins had to focus on the release of "Dizzy the Adventurer" for the Aladdin Deck Enhancer.
Camerica going out of business and the Oliver Twins leaving Codemasters in 1994 also sealed the game's fate.
Plans to port the game onto the 8-bit Sega systems was scrapped.
In July 2011, The Dizzy Fansite released the game's "source code" to the public as a gift from the Oliver Twins (although its disputed that it isn't called a source code).
With thanks to expert programmer Lukasz Kur, a prototype ROM of the game became available to download for the Nintendo Entertainment System (NES).
On the 15th December 2016, during the official launch of the "Let's Go Dizzy" book.
A fully completed version of Dreamworld Pogie for the NES was released to the public.
With thanks once again to Lukasz Kur, Andrew Joseph from The Dizzy Fansite, and Piotr Gratkiewicz (Pit) for the game's new artwork.
Dreamworld's website launched on the same day.
Dreamworld Pogie is an arcade game.
This is the first time in the Dizzy series you play as Pogie, the Yolkfolk's pet fluffle.
While it doesn't come with a story, the game appears to take place in a strange world dreamt by Pogie.
The objective of each level (15 levels altogether) is to help Pogie reach the exit while avoiding enemies and hazards along the way.
There is also a 2 player mode, where the 2nd player can only play after player 1 loses a life, and so on.
Player 2 takes control of a female fluffle called Rosie.
On each level, the player will find many magic stars, collecting a total of 100 stars awards the player with an extra life.
Other items include a strange purple token that transforms Pogie into a monster, making him invincible for a short time before changing back to normal.
There is a noticable glitch in the music once Pogie changes back.
There are eggs found in each level that act as checkpoints when touched.
When a life is lost, the player will restart next to that egg.
You will also find small pieces of candy hidden inside clown boxes that can all be collected for a high score.