Information
Released
12/1987
Release Formats
Publisher
Codemasters
Authors
Author: Philip & Andrew Oliver (The Oliver Twins)
Programmers: The Oliver Twins, Neil Hill, Jamie Irvine
Graphics: Neil Adamson, Peter Goldsmith, Adrian Ludley
Musician: Steve Barrett, Allister Brimble, David Whittaker
About...

Story:

Dizzy's back! In Fast Food, Dizzy must run around mazes scoffing loadsa food - chickens, burgers, pizzas, milkshakes - but there's a complication.... look out for these Monsters....
 
BONZO - He's slow and stupid, but he could catch you don't keep an eye on him. Bonzo is green.
 
WIZZA - He's fast, but not too clever - run if he follows you, and he'll probably take the wrong turn at one of the junctions, Wizza is yellow.
 
PIPPA - She's cute, deadly and dead clever, but if you're quick you can outrun her, Pippa is red/purple.
 
FIDO - He maybe slow but he's dead sneaky - he'll try and head you off at junctions, so you should watch him carefully! Fido is blue.
 
Also look out for powerups like KETCHUP, MUSTARD, RELISH, MAGIC TOKENS, SHEILDS & MAGIC BOOTS!


Notes:

Fast Food is like a Pac-man style Dizzy game where you have to complete levels by collecting all food such as Pizza, Milkshakes, Chickens and Burgers, aswell as avoiding the four monsters, Bonzo (Green), Wizza (Yellow), Pippa (Red/Orange/Purple) and Fido (Blue).
 
This was the third game to feature Dizzy, however until now they had been Adventure games, because of the simplicity to design Arcade style video games, the game was playable within three days of work and only required two more weeks to finalise all graphics, interface and music.
 
The game was originally to be a marketing tool for the Happy Eater chain of restaurants, but this was dropped during development and Dizzy was added to the game.
 
A shortened, altered version of the game, entitled Easter Eggstravaganza Dizzy was made available on Amiga Action coverdiscs in April 1998.
Completion of this game would give players a code which would allow them to enter a competition in the magazine.
 
On the 8-bit versions, there is a nasty surprise awaiting you when you finish level 30. And see if you can beat the hard mode on the 16-bit versions to end up somewhere dead! You'll see what I mean when you reach it, the same nasty surprise will appear if you beat it aswell.
 
You get a 50 point bonus for finishing a level.
After every third level completed, you earn an extra life aswell as a short cartoon to watch.
 
On higher levels there are thin hedges that only Dizzy can go through which are obviously useful.
There are also dead hedges which Dizzy can kick down if he gets a good run up.
 
If you find a way to beat a level, chances are that it will work next time too. 

Fast Food
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Downloads
PlatformAmstrad CPCVersion
File Size29.14KbDownloads1385
AddedFeb 3, 2017
PlatformZX Spectrum 128KVersion
File Size28.82KbDownloads1387
AddedFeb 3, 2017
PlatformCommodore 64Version
File Size40.68KbDownloads1387
AddedFeb 3, 2017
PlatformAmigaVersion
File Size1.12MbDownloads1385
AddedFeb 3, 2017
PlatformAtari STVersion
File Size429.91KbDownloads1386
AddedFeb 3, 2017
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