"It's a nightmare!", thought Dizzy.
His arch enemy the Evil Wizard Zaks had done it again!
He kidnapped Dizzy's friends whilst they were having a picnic in the woods and cast them into several strange and dangerous new worlds.
Dizzy and Denzil (Daisy on the Sega version) must defeat the wizard's weird mazes to rescue their poor friends.
Each friend has been trapped in a world of make-believe with many magical monsters.
- Dylan was transported to a mysterious undersea world, deep on the ocean floor. He has only a few hours oxygen, so he must be rescued first.
- Poor old Dora is lost in a dark and gloomy forest where every route she takes leads to another tree.
- Grand Dizzy has been sent to an ancient and perilous Egyptian city.
- Dozy suddenly found himself in a lonely mountain wilderness.
- And Daisy (Denzil on the Sega version) has been imprisoned in the tallest tower of the evil wizard's castle!
Only you can help Dizzy reunite the Yolkfolk...
"Go! Dizzy Go!" was an arcade game which originated from the previous Dizzy title, "Kwik Snax".
Created by Philip and Andrew Oliver (Dizzy Enterprises) and published by Codemasters/Camerica for the Nintendo Entertainment System (NES), Sega Master System (as a ROM) and Sega Game Gear in November 1992.
The NES version was released as part of the "Quattro Arcade" compilation.
The Sega Game Gear version was released as part of "The Excellent Dizzy Collection" compilation.
The "Aladdin Deck Enhancer" port of this game was planned but cancelled after Camerica went out of business.
The Sega Mega Drive/Genesis version of "The Excellent Dizzy Collection" which included this game, was planned but never released.
Most likely due to the Oliver Twins leaving Codemasters in 1994.
Much like Kwik Snax, you weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit.
A special bonus score is awarded if you can collect the fruit in the flashing order.
After every level is the slippery, slidey bonus section.
When the player starts in a direction, they are unable to stop until they hit a stationary block.
The player has to plan their move well, there are no enemies in the bonus section but there is a time limit.
But unlike Kwik Snax, Go! Dizzy Go! comes with a 2 player mode.
Player 1 had control of Dizzy and Player 2 had control of Denzil (NES version only) or Daisy (Sega versions only).