Information
Released
03/1991
Release Formats
Publisher
Codemasters
Authors
Author: Big Red Software Ltd
Programmers: The Oliver Twins, Big Red Software, Derek Leigh Gilchrist, Ian Grey, Neal Vincent, Fred Williams
Graphics: Neil Adamson, Leigh Christian, Chris Graham
Musician: Steve Barrett, Lyndon Sharp, Matt Simmonds
About...

Story:

The Evil Wizard Zaks is back! Like all Evil Wizards, he had made certain arrangements against his premature demise...
 
He has exacted a terrible revenge by transporting the Yolkfolk to a strange Fairy-Tale World and casting evil spells on them to imprison them there forever.
 
Dizzy must free the six Yolkfolk by breaking the spells and then destroy Zaks once and for all before he can return home. 


Notes: 

"Magicland Dizzy" ("Dizzy IV") was the fourth adventure game in the series.
 
Developed by Big Red Software and published by Codemasters for the Sinclair ZX Spectrum, Amstrad CPC 464, Commodore 64, Amiga, Atari ST and PC DOS in March 1991.
 
The game was also released as part of both the 8-bit and 16-bit "Dizzy Collection" compilations.
Aswell as being released on "The Big 6" compilation for the Amiga CD32.
 
To promote Magicland, a five screen mini-adventure was released on the Spectrum called "Dizzy 3 and a Half - Into Magicland".
It was exclusively given away in the January 1991 edition of "Crash" magazine.
- More on Dizzy 3 and a Half
 
This game included the same gameplay format as Fantasy World, such as the simple inventory system and talking to other characters.
 
You start the game with 3 lives and can carry up to 3 items.
This is also the first Dizzy game to include a health bar, which drains when touching various hazards such as flames and bats.
 
The main objective is to rescue all 6 members of the Yolkfolk (who all previously appeared on Fantasy World), including a new character called Dora (Dizzy's sister).
Once rescued, you will need to find a way of killing Zaks again.
 
The other major objective is to collect 30 diamonds, some of which are hidden behind railings.
These diamonds also replenish your health, very useful when your health bar is very low.
 
The game has an infamous reference to "Pac-Man", involving the ghosts in the haunted swamp and the "Power Pill" item.
 
An amusing mistake is seen on Spectrum and Amstrad versions, where the "Eat-me Cake" item is levitating above the water on "The Drawbridge" screen.
 
The Commodore 64 version has an unusual bug which involved dropping the "Ancient Lamp" in a small indentation in the floor on the right hand side of the "Cracks of Gehenna" screen.
Dropping the lamp there, teleports Dizzy into the sky above the rightmost "Haunted Swamp" screen.
 
The Amiga version has a hidden credits screen which only appears when the player presses the "DEL" button while the Magicland loading screen is displayed.
However, this doesn't work on the "Dizzy Collection" version of the game.
 
"Wonderland Dizzy", a game that uses a map similar to Magicland with a number of major changes, was released on the Nintendo Entertainment System (NES) in October 2015.
More on Wonderland Dizzy

Magicland Dizzy
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Downloads
PlatformZX Spectrum 128KVersion
File Size40.15KbDownloads16706
AddedMay 30, 2016
PlatformAmstrad CPCVersion
File Size45.11KbDownloads16706
AddedMay 30, 2016
PlatformCommodore 64Version
File Size41.7KbDownloads16706
AddedFeb 3, 2017
PlatformAmigaVersion
File Size1.12MbDownloads16706
AddedFeb 3, 2017
PlatformAtari STVersion
File Size617.19KbDownloads16706
AddedFeb 3, 2017
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