It's a beautiful sunny day, and Dizzy and the Yolkfolk are playing in the shallow water at the top of Alto Waterfall.
Suddenly Daisy gets too close to the edge while playing with Pogie the Fluffle, and is swept over! Dizzy dives after her, almost cracking his shell on rocks at the bottom, and is swept up on the shores of Lake Inferior, where a Lifeguard immediately declares the lake off-limits!
Wandering around, Dizzy finds himself in an unfamiliar and eerie forest, with no sign of Daisy, and no obvious way back.
Help Dizzy to make sense of his new surroundings, find Daisy, and get back home to sort that Fluffle out!
This time introduces many interesting options and features, and the whole game also uses real time.
This game was also an entry in the 2011 DizzyAGE Easter Competition, and came 1st place.
(Notes from Jamie)
I've been working on this game since last May, and it was completable around about September last year. I've used the time since to polish it, and polish it, and add detail, and polish it some more, and add more detail, and yet more detail, etc etc, until I ended up with the game you see here.
There are so many many many options and easter eggs and little graphical touches in this game that I've almost lost track of them all. Some things you may never be aware of, or you'll only notice after days of playing it. Others you'll spot straight away. If you do spot something, let others know, so that they can see it too!
One thing I will say is that you should definitely check out all the menu options, as there are a lot. So many, in fact, that I had to give the 'music' options their own menu, as they no longer fitted into the 'options' menu! The game has a lot of things which are different to normal Dizzy games (the character tiles for example), however there are menu options to change virtually everything back to normal should you wish to.
Regarding items, you'll be pleased to hear that there is only 1 'red herring' item. There are a number of items that hide stars, however these generally have no other use. Some of the normal items can also be used elsewhere to gain points.
Finally a word on the game itself. It's not too big a map, but it's jam-packed full of puzzles. I said the map is the same size as Magic Star Dizzy (which was pretty packed itself!), and yet there's 50% more puzzles in Mystic Forest Dizzy than there was in Magic Star Dizzy. You'll find that some puzzles can only be solved at certain 'times', however if this really annoys or frustrates you, I can't really stop you from 'cheating' (all will become clear!).
Thanks go to Mat Cooper (Mataeus) for giving valuable feedback, 'Joe' for giving me the idea of cute Dizzy characters, and as always, to Alex Simion for creating DizzyAGE.