Information
Released
12/1988
Release Formats
Publisher
Codemasters
Authors
Author: Philip & Andrew Oliver (The Oliver Twins)
Programmers: The Oliver Twins, Jason Falcus, Andrew Graham, Neil Hill
Graphics: Neil Adamson, Robbie Graham, Stewart Graham, Adrian Ludley
Musician: Steve Barrett, Allister Brimble, Matt Gray, Lyndon Sharp, David Whittaker
About...

Story: 

(Original release)
 
Dizzy was looking forward to the round-the-world cruise he booked for. When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him...  
 
Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it!
 
The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters.
 
He was well balanced - he had parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram when he was a kid.
Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon, and Dizzy thought he would organise a game of cricket on the aft deck.
 
In a fit of blinding stupidity he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank!
 
That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island... He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent...


Story: 

(Quattro Adventure release)
 
All the Yolkfolk gathered at the beach to wave goodbye to Dizzy in his boat, he had built it himself and it really was very nice, with its bright white sails and shiny red hull.
Dizzy felt proud as Daisy kissed him goodbye and the fresh sea breeze filled the sails, and the boat sailed out to sea on its first voyage.
 
The sky was clear and the weather was fine as Yolkfolk village disappeared over the horizon. Dizzy dangled his fishing rod over the side and daydreamed about what adventures might lie ahead in strange, distant lands.
 
Suddenly the wind stiffened, the boat started to roll, and dark clouds gathered in the sky.
 
"Grand Dizzy was wrong about weather", thought Dizzy as the waves started breaking over the side of the boat.
 
Before long a ferocious storm was raging, and Dizzy's little boat was being tossed about in the enormous waves. Lightning crackled and thunder roared as Dizzy tried bravely to keep the boat afloat, but it was no use.
Just before the boat sank below the surface, Dizzy spotted a distant island illuminated by a flash of lightning. He dived into the heaving waters and started to swim...
 
That was how Dizzy came to find himself poaching on the silent, sun-kissed beach of a seemingly deserted island. Now he had to somehow find a way back to Zakeria, land of the Yolkfolk. 


Notes: 

"Treasure Island Dizzy" ("Dizzy II") was the second adventure game in the Dizzy series.
 
Created by Philip and Andrew Oliver (The Oliver Twins) and pubished by Codemasters for the Sinclair ZX Spectrum, Amstrad CPC 464, Commodore 64, Amiga and Atari ST in December 1988.
 
The game was also released as part of both the 8-bit and 16-bit "Dizzy Collection" compilations.
Aswell as being re-released as part the "Quattro Adventure" compilation ("Super Adventure Quests" in Europe) for the Nintendo Entertainment System (NES) in 1993.
Along with being released on "The Big 6" compilation for the Amiga CD32.
 
In 2018, the Atari ST port of the game was re-released on the Atari Jaguar by AtariAge.
- More on the Atari Jaguar release 
 
Treasure Island was slightly different compared to the previous Dizzy game, this game introduced a new inventory system (being able to carry up to 3 items) and improved animations.
The new system meant the game centred more on inventory-based problem solving and fewer enemies.
 
There is also another major objective to the game which rolled onto the later Dizzy adventures.
The player will also need to find and collect 30 gold coins to complete the game, some of which were hidden behind items like railings, tree trunks, plants, boulders, skulls and a window frame.
 
Another new feature is the underwater sections.
But to be able to explore those underwater sections meant that Dizzy must find the rubber snorkel, otherwise he drowns instantly.
 
Critics considered this game as one of the most difficult, as this is the only Dizzy game in the series to have one life.
The reason for only having one life was because of complications involving the inventory system and the rubber snorkel while exploring underwater.
This meant players had to be very careful when collecting items underwater, otherwise they find themselves accidently dropping the snorkel and drowning.
In a limited amount of time working on the game, the Oliver Twins decided having only one life was the best solution for the issue.
 
There were other hazards in the treehouse complex such as the falling cages, which meant 'Game Over' when you walk underneath one.
 
Scattered around the map are scrolls you can read, some give you hints or a description of the location you're in.
The other scrolls were adverts for Codemasters' games.
 
The 8-bit (home computer) versions of the game included an item called a "Sinclair Abuser Mag", possibly a reference to an unamed magazine that hated the Sinclair ZX Spectrum.
The magazine's only purpose was to allow players to drop it underwater to gain a high score.
 
Some of the puzzles and coin locations on the 16-bit and NES versions of the game were slightly altered.
There were extra items and locations, some coins hidden inside bees and one coin hidden inside a fish.
 
The "Commodore Format" magazine infamously frustrated gamers by printing a 'complete' solution and a map of the game which did not include any of the hidden coins.

Treasure Island Dizzy
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Downloads
PlatformAmstrad CPCVersion
File Size37.22KbDownloads16667
AddedMay 30, 2016
PlatformZX Spectrum 128KVersion
File Size37.22KbDownloads16667
AddedMay 30, 2016
PlatformCommodore 64Version
File Size36.48KbDownloads16667
AddedFeb 3, 2017
PlatformNintendo: NESVersion
File Size176.68KbDownloads16667
AddedFeb 3, 2017
PlatformAmigaVersion
File Size1.12MbDownloads16667
AddedFeb 3, 2017
PlatformAtari STVersion
File Size673.57KbDownloads16667
AddedFeb 3, 2017
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