Facing the inevitable with Dizzy Returns
Posted by Team Yolkfolk | 13 Dec 2012 14:28

A message from Philip and Andrew Oliver via the Kickstarter page. 

Hi everyone. 
 
This update is a bit of a serious one, and in which we’re going to talk about that with eight days to go, Dizzy Returns in all likelihood won't meet its funding target.  
 
As of today (13th Dec) the total amount pledged stands at just over £23,000 of our £350,000 goal - in order to meet that we’d need over £40,000 pledged every day, and realistically that’s not going to happen. There’s certainly no shame in admitting that though, and we believe that rather than posting updates under the pretence that we might hit our target, it’s much better to be honest and upfront with you, our backers.
 
We’d also like to apologise for the radio silence over the last few days, and to those of you were expecting a big final push towards the finish line. As we're so far from our target we think that it’s better to acknowledge the situation, rather than to continue when the outcome has already pretty much been decided. 
 
Lessons learnt: 
When we started the Dizzy Returns campaign we were in the pre-development stage, concepting characters, locations and game mechanics. Many of you have asked to see a demo or some gameplay footage – unfortunately that doesn't exist yet, because of the simple fact that we haven’t begun actually making the game. The majority of video game Kickstarter projects have been in production for some time, with some having been literally years in the making, and of course this wasn't the case with Dizzy Returns. As we have learnt all too well, starting the campaign this early in pre-development has made it much harder to communicate our vision of Dizzy Returns, and there’s no denying that we should and could have done this better. 
 
The future of Dizzy Returns: 
As sad as it is to see that the campaign will unlikely be successful, the Dizzy Returns Kickstarter has done part of what it set out to do – gauge interest in the idea of a new Dizzy game. Our vision for Dizzy Returns was a very particular one; as has been proved by over 750 backers and all your comments and messages, there is indeed interest in a new Dizzy game, just maybe not at the size or scope of our original idea. There's certainly nothing to be ashamed or embarrassed about not being successfully funded; on the contrary we're glad to have had this experience, and have learnt a great deal along the way. 
 
As for the future of Dizzy, Dizzy Returns at least will not be made if the campaign is not funded successfully, as is looking likely. We may revisit the possibility of another Dizzy game at a later date, but the vision of that game would need to be considerably different. 
 
Thank you: 
We’d like to say a sincere thank you to each and every one of you for your support and kind comments.  It’s been heart-warming to see all the love for Dizzy that is still out there, and we’re humbled by the fond remembrances of your experiences with the original series of Dizzy games and the part they played in your lives. Regardless of whether we make a brand new Dizzy adventure or not, there’s no doubt that he has a place in gaming history.
 
So what's next?: 
We’ll be using time left of the campaign to share the rest of the concept work and designs we have with you, as well as asking for your thoughts about the future of Dizzy. As per Kickstarter's policy on unsuccessful projects, not meeting our target means that you will not be charged a penny. 
 
Thank you once again to all of you - a Kickstarter project is nothing without its backers, and whilst we may not be near our funding target, we couldn't have asked for better supporters. As a small token of our thanks, we'll be putting together a collection of Dizzy Returns digital content, along with some as yet unseen concept art and mock-up pages from the art book, which we'll make available to you soon. 
 
Andrew and Philip Oliver 


 

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Visit the 'Dizzy Returns' Kickstarter page 
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