Fantastic Dizzy (The Fantastic Adventures of Dizzy)

Game Type

Adventure Games



Release Formats




Author: Philip & Andrew Oliver (The Oliver Twins)
Programmers: The Oliver Twins, Derek Leigh Gilchrist, Paul Griffiths, Ash Hogg, Lyndon Sharp, Peter Williamson
Graphics: Leigh Christian, Joby Wood
Musician: Matt Gray, Ash Hogg, Matt Simmonds, Lyndon Sharp



Daisy has been kiddnapped by the Wizard Zaks.
Only Dizzy is brave and clever enough to rescue her from a terrible fate.
Leaving the safety of the Yolkfolk's treehouse Village, Dizzy sets out on his greatest adventure!


Fantastic Dizzy (The Fantastic Adventures of Dizzy on the NES) is a 1991 video game developed by Codemasters.
It was published to several platforms, including Sega Mega Drive/Genesis, Master System, Game Gear, NES, Amiga and DOS.
The game was originally intended to be released in time for Christmas in 1990, however because of a legal action between Codemasters and Nintendo over the Game Genie, the title was released in April, 1991 missing the Christmas rush it was originally slated for.
The game only sold 125,000 units instead of the expected 500,000.
Despite this, the game was awarded the 'NES Adventure Game of the Year 1991' by Game Players Magazine and given the coveted 'Parents Choice Award'.
Fantastic Dizzy has almost all characters in the series, 16 total.
While the most of the Yolkfolk were harmed by Zaks, the evil wizard and final enemy in the game (Daisy was kidnapped by him, Denzil frozen inside an ice cube and Dora was turned into a frog), others have other problems (Grand Dizzy is ill, Dylan lost Pogie the Fluffle and Dozy is quite normally, sleeping).
Other characters include the Good Wizard Theodore, which grant an extra life to Dizzy if he completes his puzzle, Blackheart the Pirate, who has his ship docked in Keldor, the Palace Guard, who lets Dizzy get inside the city if he bargains with him, Prince Clumsy, looking for a princess, Shamus the Leprechaun and the Shopkeeper.
There are several places for Dizzy to visit, including the whole complex of the Yolkfolk secret treehouse, the mine, the neighbouring town of Keldor, a pirate ship, a castle, the grasslands, Carber Bay, the cemetery and finally Zaks' Cloud Castle.
The game scrolls horizontally, but most areas do not scroll vertically.
When Dizzy climbs a ladder or jumps to an off-screen platform, a new screen is loaded.
As game play continues, the scenery cycles between night and day. 

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