"GROGG ISLAND DIZZY" v.1.1
by Matt Huckvale
Made with DizzyAGE v2.3

www.yolkfolk.com/dizzyage 

Version History

V.1.0 - First Release
v.1.1 - Fixed plant and log kills, room name, duplicate tile i.d 

Story:

A year has passed since Zaks invasion of Dragon Valley was thwarted by Dizzy and life has been 
slowly returning to normal. Daisy has finally started talking to Dizzy, Dora has lost her penchant 
for flies, Dylan eventually managed to save his trampled flowerbeds and Dizzy is next in line for 
the throne. All was well in Draconium. Until last week...

While out hunting in the forest, The King was gored by Shamus pet Armorog, Alphonse, and sadly 
passed away. Though the people of the valley were distraught at the death of their benevolent 
leader, preparations were soon under way for the coronation of the new king. As Dizzy made his 
way to the castle his carriage was stopped by The Princes Guard. Prince Bertie had become incredibly 
jealous of the bond between his father and Dizzy and when The King died he moved quickly to rally 
his troops to take back his birthright. Dizzy and the rest of the yolkfolk were quickly forced into 
exile on an island which houses all of Dragon Valleys undesirables.

Now its up to Dizzy to find a way off the island with the rest of the yolkfolk before he feels the 
pointy end of a cutlass. Can Dizzy escape or will he forever be a prisoner of........
GROGG ISLAND!


About:

Who doesn't like pirates? No, ninjas aren't cooler than pirates. 

I first decided I wanted to create a game about the salty sea-dogs after re-reading Treasure 
Island. Long John Silver and the other buccaneers conjured up visions of life on the ocean's 
waves, treasure hunting, drunkeness, exotic faraway lands and raucous shenanigans. 

I also loved The Goonies as a kid so there are a few things that might seem familiar if you've 
seen it. 

Last but not least, I was highly influenced by the awesome Monkey Island. See if you can spot 
my homage! 


Music: 

Van Diemen's Land - (Lesley Nelson-Burns) from http://www.contemplator.com/folk.html
Star of County Down - (Barry Taylor) - from http://www.contemplator.com/folk.html
Drunken Sailor - (Barry Taylor) - from http://www.contemplator.com/folk.html
One Love - Bob Marley


Thanks:

Thanks to Jamie Douglas for answering all my incessant questions without calling me names 
(at least to my face!). This game wouldn't be nearly as good without his assistance.

Thanks to my testers James Kay (DizzyFanUK), Steve Rennie (Grandad) and gibbyboy. All the hours
spent trawling through this game finding loads of stuff I missed (LOADS!) and offering me advice 
on how to make it better is hugely appreciated! A figurative pint of grog each for the three
of you. Cheers!

Thanks to Alexandru and Cristina Simion for creating the awesome DizzyAGE and all the people
who create and play the games to keep Dizzy alive. 

Thanks to Yolkfolk.com for being awesome.

Thanks for all the tiles created by other users (not sure who made what) they look great and
helped a lot.

...and thanks to the Grogg! Without it I would've given up on this months ago! Speaking of
which, the sun's over the yard arm. Cheers and enjoy the game!


Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.


Contact information:
Author: 	Matt Huckvale
Email:		mrhuckleberry@live.co.uk
Yolfolk.com forum username: Huckleberry (PM me for assistance)
