KO TAPU DIZZY 
(v1.1 Garlic Fix)
by The Walker Family / Yolkfolk.com Games / The Dizzy Community


STORY:
Once upon a time Dizzy was surprised to find an unexplored volcano so very close to the Yolkfolk Village.

The daring little egg thought nothing of wandering through the green door, into a dark and gloomy chamber - under the volcano's crater.

Suddenly the door slammed shut and Dizzy heard a laugh that he thought sounded familiar...

"Uh oh!" thought Dizzy.."I'm in an adventure!"

Join Dizzy as he enters the world of high-stakes espionage, action and intrigue. He's promised to save the day, and his word is his Bond.
 
 
NOTES:
Google: "Ko Tapu aka" for alternative name for the game.

There are probably over 50 spy-franchise Easter Eggs from the books, songs, comics, cartoons and film series; titles, lyrics, quotes, themes, etc. How many can you find?

You can save the Yolkfolk (complete the game) without solving all the problems...but you won't get the recognition of 'Mission Accomplished'.

I wanted this game to feel like a natural progression of Dizzy's 8 bit glory...and there are one or two references to my own personal favourite 8-bit computer dotted about too.

The PAK file which contains the games scrips and map is password protected; if you would like access to this for your own game making please put a request on the YolkFolk help-thread.

Hope you enjoy playing.



SPECIAL THANKS: 
Adam Markey & The Dizzy Community (http://www.yolkfolk.com). Especially heartfelt thanks to those who provided their coding expertise and testing time.

And to Jarrod Bentley - The original graphics designer for Crystal Kingdom Dizzy.

And of course The Oliver Twins!!

REQUIREMENTS:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.


GAMEPLAY:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


TROUBLESHOOTING:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.


CONTRIBUTIONS: 
If you want to contribute to DizzyAGE with ideas, graphics, sounds or anything else, please contact us.
 

CONTACT INFO: 
Authors - Alexandru Simion and Cristina Simion
Web site - http://www.yolkfolk.com/dizzyage
E-mail - available on the web site
 