Dizzy: The Ultimate Cartoon Adventure
Version v1.4

Remake by Peter Teal for Yolkfolk.com - The Dizzy Fansite
Based on the original game by The Oliver Twins
Made with DizzyAGE v2.4

About
This is an acurate remake of the first ever dizzy game from 1986, based on the zx spectrum version

Requirements:
PC compatible system with 3D video board (GeForce2 or above). Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible). For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Story:
Dizzy was exploring the haunted forest, looking for some berries, flowers and a
piece of wood with which to make a club when he uncovered a mystifying stone slab.
Brushing the dirt aside he was able to read (after a great deal of head scratching)
the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had
spoke of such a potion. 'It is the only way to rid our land of athletes foot, and
it can also be used to destroy the Evil Wizard Zaks.' Dizzy trembled with fear as
he recalled these words. Zaks brought fear to the village, he cast spells that turned
people old, made men blind and caused it to rain every Sunday afternoon during Cricket.
Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk.
He read on... 'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining,
Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to
dissolve his reign.' He covered it up and quickly made ready to liberate the land of KATMANDU.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details (www.yolkfolk.com), or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, graphics, sounds or anything else, please contact us.



Version History:
v1.4: 14/11/2011
> Updated the game to dizzyage v2.4

v1.3: 18/04/2010
> Fixed some bugs in the map

v1.2: 01/09/2009
> Game Upgraded to dizzyage 2.3
> Removed the language localization that i wrote for this game
> changed ingame menus to the dizzyage default style, (easier for any future upgrades)

v1.1: 10/02/2008
> replaced dizzy.exe with the new v2.1.1 version

v1.0: 09/02/2008
> First Release
