
Dizzy and Seymour - The Dark Wizard 
(v1.10) 
2016 - Yolkfolk.com Games & Adz' Game Chest 
 
 
A DIZZY THE EGG FANGAME BY: 
Adam Markey (Adz.M) 
 
 
GAME'S PLATFORM ENGINE BY:
Andrew Ludford (AndyUK) 
 
 
STORY: 
Life in the Kingdom of Zakeria has never been too easy.  
But thanks to Dizzy and his adventuring friends, Zakeria has become more safer to live in.
 
However, the gang are all unaware that the evil Wizard Zaks is currently plotting something sinister.
A sort of evil plan that could spell an unpleasant future for the Kingdom of Zakeria. 
 
Meanwhile, Dizzy and Seymour are in the Yolkfolk village preparing to explore the kingdom. 
 
But will this story have a happy ending for the duo?
 
 
CONTROLS: 
- MAIN MENU/OPTIONS CONTROLS
ARROW KEYS UP, DOWN, LEFT and RIGHT 
ENTER - Confirm Option
 
- INGAME CONTROLS (Default)
LEFT and RIGHT Arrows - Walk
RIGHT CTRL - Jump

- ADDITIONAL CONTROLS (Falla, Puggsy and DJ Puff levels)
ARROW KEYS LEFT, RIGHT, UP AND DOWN

- ADDITIONAL CONTROLS (CJ's level)
LEFT and RIGHT Arrows - Walk
RIGHT CTRL - Jump
DOWN Arrow - Shoot

The ingame controls can be changed by pressing F5 anytime during the game.

ENTER - Pause/Unpause game 
ESCAPE - Quits to Main Menu during gameplay. 

F2 - Resets game
F5 - Redefine Keys
 
 
FEATURES: 
-- When you start up a game, you can now choose to play as either Dizzy or Seymour. 
But bare in mind, the behaviour of some of the levels will vary depending on who you play as during gameplay.
 
-- On the Options screen, you can choose to play the game with or without lives via "Game Mode".
- NORMAL - Start with 3 lives, unlimited continues.
- CASUAL - Start with unlimited lives, with NO Game Over screen.
 
-- Also on the Options screen, you can now enable or disable the game's VSync 
and adjust the game's volume settings for Music, SFX and Ambient Sounds seperatley.
 
 
PASSWORDS: 
The password system can only be accessed via the game's Main Menu option. 
You will find passwords after finishing one chapter.  
 
 
KNOWN BUGS: 
-- Dizzy tends to slip on slopey platforms and on the edges of boulders, It's down to the way AndyUK coded the platform engine. 
-- Unable to correct CJ's shooting directions.


UPDATES TO v1.10
-- Minor tweaks
-- Altered text box.

UPDATES TO v1.9
-- Enabling the ability to change the controls anytime in the game by pressing F5.

UPDATES TO v1.8
-- Tweaks to some stages, mainly to reduce frustration.
-- Adjusted pause icon.
-- Fixed platform bug on Chapter 5 - Stage 3 that caused both characters to sink through the floor.
-- Reducing the file sizes to some of the music

UPDATES TO v1.4:
-- Screen resolution change.
-- Graphical changes to Menu/Options/More Games/Player Select screens.
-- Graphical changes to Ingame HUD and dialog box.

UPDATES TO v1.3:
-- The cut scenes can now be skipped by pressing Space.
-- Fixed a major blunder involving the Score resetting on the Game Over screens when instead it should reset when you choose to continue.
-- If you found the password for the "Oops, not ready yet!" screen, that secret screen is now complete where a special performance awaits.

UPDATES TO v1.2:
-- Added new setting to the Options screen where you can now turn the VSync on or off.
-- Altered Seymour's "Jump-forward" animation. 
-- Both the Menu Credits and the Ending Credits now uses the enhanced Dizzy font.
-- Fixed a typo on Chapter 3's intro screen.
-- DJ Puff's fire attack is now bigger.

UPDATES TO v1.1:
-- Fixed major bug involving the Pause button when DIZZY recieves the bean from the Shopkeeper which also spilled into the DJ Puff level.
-- Made major enhancements to the game's font and character dialog, both credits screens have not yet been modified.
-- Options screen tidied up.
-- Minor tweaks to some graphics and scenery.

 
DISCLAIMER: 
"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of Oliver Twins Limited and 
The Codemasters Software Company Limited. 
All rights reserved. 
 