BUBBLE DIZZY TOO DEMO EDITION
(v0.1)
by Simon Walker / Yolkfolk.com Games / The Dizzy Community


STORY:
Dizzy has swum straight into a mermaid's tower - and the door has slammed shut behind him.

She's no fairy-tale mermaid. From pirates to princes, she's trapped them all, and no one has ever escaped.

Her tower never ends, and every 20 sea stars Dizzy carries up it only makes it harder...


HOW TO PLAY:
Swim into the room and the mermaid will take your scuba gear and give you a bubble of stale air.
Jump from step to step up her tower, collecting sea stars as you go.
Don't fall behind - her merminions are rising up from below, and her eels are hungry.

Every 20 sea stars is a wave. Each new wave starts the tower again, but something nastier joins in:
faster eels, more eels and faster merminions.

The ? boxes can help or hinder: extra stars, longer platforms, an eel shield or more health...
or fewer stars, shorter platforms and less health.

You can only save inside the mermaid's bubble when she says so: if a ? box says
"SAVE YOURSELF!" the bubble turns yellow, and you have a few seconds to save from the menu.

Your score keeps counting up through the waves. Lose a life and you go back to your
starting wave with a score of zero; lose all your lives and it's game over.
Your best score is kept for next time.

Once you've reached wave 2, each new game lets you choose which wave to start at,
up to the highest wave you've reached - but you always start with zero stars.


NOTES:
Bubble Dizzy Too Demo Edition is the endless version of Bubble Dizzy Too, one of the mini-games in
Ko Tapu Dizzy Epic Edition by The Walker Family.


REQUIREMENTS:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.


GAMEPLAY:
Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


TROUBLESHOOTING:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.


SPECIAL THANKS:
Adam Markey & The Dizzy Community (http://www.yolkfolk.com).

And of course The Oliver Twins!!


"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of
Oliver Twins Limited and The Codemasters Software Company Limited ("Codemasters").
All rights reserved.

DizzyAGE created by Alexandru Simion and Cristina Simion
http://www.yolkfolk.com/dizzyage
