THE DREAM MACHINE DEMO EDITION
(v0.1)
by Simon Walker / Yolkfolk.com Games / The Dizzy Community


STORY:
Dizzy has climbed into the Dream Machine - and the dream has turned into a nightmare.

Five bad eggs are waiting on one bank of a dark river, and every one of them wants to get across.
But leave the wrong two together without Dizzy and only one of them will still be standing...

Get them all across, and the rooster will crow to wake him up.


HOW TO PLAY:
The MouseBot will welcome you to the dream, then the clock starts.
Carry the bad eggs across the river (two at a time at most) and put them down on the far bank.
Who is a danger to whom changes every time, so watch what happens and think before you leave anyone.
Drop one in the river and it sinks without a trace.
The door frames on each bank take you straight across, but only with empty hands.

When the rooster crows, the clock stops and your time is shown. Then the dream starts again,
with a new order of who is a danger to whom.

The clock is shown where the energy bar would be. It doesn't count while a message or the menu
is on screen. Your best time is kept for next time, and the room in the middle is named after it.


NOTES:
The Dream Machine Demo Edition is a timed version of the Dream Machine, one of the mini-games in
Ko Tapu Dizzy Epic Edition by The Walker Family.


REQUIREMENTS:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.


GAMEPLAY:
Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


TROUBLESHOOTING:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.


SPECIAL THANKS:
Adam Markey & The Dizzy Community (http://www.yolkfolk.com).

And of course The Oliver Twins!!


"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of
Oliver Twins Limited and The Codemasters Software Company Limited ("Codemasters").
All rights reserved.

DizzyAGE created by Alexandru Simion and Cristina Simion
http://www.yolkfolk.com/dizzyage
