
Magic Maniax 1 (v3.2)
2004/2012 - Adz' Game Chest 

DISCLAIMER:
"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of Oliver Twins Limited and 
The Codemasters Software Company Limited. 
All rights reserved. 

STORY:
Zaks has once again kidnapped the Yolkfolk and sent them to many strange places around the Kingdom of Zakeria. 
After buying food in the town of Keldor, Dizzy finds out from Theodore about Zaks taking the Yolkfolk.
Now Dizzy must rescue the Yolkfolk and defeat Zaks. 
He begins his adventure in the outskirts of the forest... 

CONTROLS: 
Default controls are ARROW KEYS LEFT and RIGHT to walk and RIGHT SHIFT to jump.
The keys can be changed anytime during the game by pressing Ctrl+K. 

GUIDE TO THE GAME:
-- In the game you'll come across some items (e.g. key) if an item flashes, it means it is collectable and be used anywhere 
on the current stage you're on. 
-- There are Arrows that can point you through the righ direction aswell as point to where a switch was hidden.
-- The switches in the game can also activate walls or trap doors.
-- You start the game with 9 Lives, you lose one life if you touch something dangerous or fall in the water, 
if you fall in the water, you get repositioned to the beggining of the level by a mysterious sprit that takes a life off you. 
-- If you lose all your lives it's Game Over! Be sure you make a note of the passwords that you'll come across during the 
game after every boss fight. (Alt+P to enter a password) 
-- You must avoid all the attacks from each Boss until the timer reaches zero, a Yolkfolk member will be saved afterwards. 

WHAT'S NEW?:
-- All levels have been polished and redesigned, some are now harder than before. 
-- All graphics and sprites have been improved. 
-- The SFX have been improved. 
-- The Boss fights have been improved. 

KNOWN BUGS: 
There are still various bugs on this version that could not be fixed. 
-- Dizzy can still get stuck on walls and ceilings, try to avoid touching the walls. 
-- A minor animation bug with Dizzy's walking sprites when he lands in a certain way. 

THE LEVELS:
Zone 1: KELDOR FOREST FOOTPATH AND CHURCH
This is where you start in the game, beware the birds and spiders along the footpath.
The Church is ghost infested so watch your back once you're inside the church.
Rockwart the troll awaits in the bell tower with flame breath, he has Denzil.

Zone 2: KELDOR ABANDONED WOODS AND LAKE
Jumping out the church tower, you start on some fluffy clouds, do not land on the flashing clouds, 
they contain lightning that can take lives away. 
The woods contains a small raincloud, crazy birds and a small cliff that leads to the lake.
Jump over the clouds on the lake, then one step closer in the Yolkfolk village were two red trolls 
await you with flame breath, they have Dylan. 

Zone 3: YOLKFOLK VILLAGE TREEHOUSES
Starting at the bottom of the treehouses, make your way up to the ghost infested Yolkfolk village 
which is full of lifts and switches. 
Awaiting at the end is a giant snake-like monster hiding in a tree, he has Grand Dizzy. 

Zone 4: THE UNDERGROUND TUNNEL AND UNDERGROUND LAKE
Making your way down to the tunnel full of bats and spiders, then to a big empty ghost infested 
underground lake, watch out for the rising water. 
Then heading out the cave through a small valley to a rocky area where Zaks' grandmother, Vampira 
awaits you with lightning power, she has Dozy.

Zone 5: MARBLE GARDENS AND GRAVEYARD
Starting through the stony Ruins full of trees, weeds, spiders and bats, jumping over the
stepping stones of pits. 
Then through the cursed graveyard with skeletons and collapsing pits. 
Two blind Demon heads await you with lightning breath, they have Dora. 

Zone 6: ZAKS' HIDDEN VALLEY
After escaping the blind Demon heads, you end up in a strange recoloured valley created by Zaks. 
His castle has been rotated upside down and is like a maze. 
So no standing around! Daisy needs you! GOOD LUCK! 

SHOUT OUTS: 
Grave, Dizzy, Mayboy, pteal, DylansBird, MargateMan, green_day_gal, Nitro and Mat_Dizzy.  
 