  Jamie Douglas Proudly Presents:

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--------Egyptian Tomb Dizzy---------
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v1.32

Story:
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Dizzy and Grand Dizzy have got the treasure-hunting bug again, and have
gone off on their own to explore an Egyptian Tomb.

Take control of either Dizzy or Grand Dizzy and experience two different
adventures in the same game. Take different routes through the tomb as
you bid to find the hidden treasure, and avoid the curse of the pharaohs!

About:
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This is the Egyptian Tomb Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes included
with the DizzyAGE program.
It also includes the setup application, used to configure game settings.

Thanks go to Colin for finding loads of bugs, and as always, to Alex Simion
for creating DizzyAGE. 

Development History:
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v1.0	Released 30/04/2010	First public release.
v1.01	Released 01/05/2010	Fixed bug with crushing blocks, and bug
				with time-specific dialog.
v1.10	Released 01/05/2010	Fixed 'invisible killing block' bug, and
				another blocks bug. Inventory now 4 items.
v1.20	Released 02/05/2010	Fixed not being able to exit a room.
v1.30	Released 05/05/2010	Fixed not being able to exit a section when
				playing as Grand Dizzy.
v1.31	Released 13/05/2010	Fixed a missing block when playing as Grand
				Dizzy.
v1.32	Released 16/05/2010	Fixed a death issue & non-solid block when
				playing as Grand Dizzy.

Requirements:
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PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
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Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
Toggle the score and time on/off from the options menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
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By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

More Games:
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If you enjoyed this game, you may enjoy some of my other games:

Dizzy Legends Chapter 2: Curse of The Mystics
Winter Nightmare Dizzy
Illusion Island Dizzy
Bubble Trouble Dizzy
Dizzy Legends Chapter 1: The Lord of Darkness
Magic Star Dizzy
Rail Road Dizzy
Winter World Dizzy
Treasure Tomb Dizzy
Dreamworld Dizzy
Diamond Mine Dizzy

all are available from www.dizzystories.co.uk or www.yolkfolk.com/dizzyage

Contribution:
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If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage

Contact information:
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Author: 		Jamie Douglas
Email:			dizzystories@ymail.com
Web:			www.dizzystories.co.uk

Feedback on any of my games is always welcome, and if you're really
REALLY stuck on any of my games, and can't find the solution in the
community forums (www.yolkfolk.com/bb), you can always email me.

