  Jamie Douglas Proudly Presents:

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--------Bubble Trouble Dizzy--------
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v1.03

Story:
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Dizzy and the Yolkfolk have decided they need a holiday, and set
sail in a boat, bound for Illusion Island. Halfway there however, their
small boat is boarded by pirates! With nothing to defend them, Dizzy and
the Yolkfolk are taken prisoner aboard the pirate ship, and when Dizzy
starts telling pirate jokes to his guards, Captain Blackeye hauls him
above deck, and makes poor Dizzy walk the plank!

Just as Dizzy falls off the edge into the ocean, he spies Illusion Island
off in the distance, and as he slowly sinks to the bottom of the ocean
caverns, he knows his only hope of making it to dry land is to get to the
surface fast!

About:
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This is the Bubble Trouble Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes included
with the DizzyAGE program.
It also includes the setup application, used to configure game settings.

Thanks go, as always, to Alex Simion for creating DizzyAGE. Thanks also
go to James, Annie, and Adz for beta-testing it.

Development History:
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v1.0	Released 23/11/2008	First public release.
v1.01	Released 07/03/2009	Small Intro Screen Menu bug fix.
v1.02	Released 09/05/2009	Updated to DizzyAGE v2.3, changed icons
v1.03	Released 16/05/2009	Game Engine bug fix

Requirements:
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PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
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Keys are Z/LEFT, X/RIGHT, for movement,
SPACE for jump, and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
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By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

More Games:
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If you enjoyed this game, you may enjoy some of my other games:

Illusion Island Dizzy
Dizzy Legends: The Lord of Darkness. Chapter 1: The Lord of Darkness
Magic Star Dizzy
Rail Road Dizzy
Winter World Dizzy
Treasure Tomb Dizzy
Dreamworld Dizzy
Diamond Mine Dizzy

all are available from www.yolkfolk.com/dizzyage

Contribution:
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If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage

Contact information:
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Author: 		Jamie Douglas
Email:			Jamie@jamiedouglas1.wanadoo.co.uk

Feedback on any of my games is always welcome, and if you're really
REALLY stuck on any of my games, and can't find the solution in the
community forums (www.yolkfolk.com/bb), you can always email me.
