   Jamie Douglas Proudly Presents:

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---------- Dizzy Legends: ----------
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------- The Lord of Darkness -------
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------------ Chapter 1: ------------
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------- The Lord of Darkness -------
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v1.02

Story:
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Dizzy Legends: The Lord of Darkness
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A long time ago, countless years before the time of Dizzy and the present Yolkfolk, evil and
oppression were the watchwords of the land. Common yolkfolk were suppressed, beaten and tortured. The
land itself had a dark dank air of fear and terror, and an oppressive, twisted, and paranoid leader
ruled with an iron fist...

Chapter 1: The Lord of Darkness
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Demetrius, King of the Yolkfolk, has ruled over the land for over 20 years. Over the years opposition
to his rule has slowly grown, and now a small group of his subjects are starting to vocally demand a
change of ruler. Getting ever more paranoid and fearful, The King has started to believe that his
stepbrother Dexter is orchastrating a plot to remove him from the throne.

In a carefully planned dawn raid, Demetrius has Dexter captured and brought to the Royal Castle of
Illumination, where Demetrius has him thrown in the eerie dungeons of the castle. In the depths of
paranoia and fearing that his relative must be plotting to forcibly replace him, The King gives
orders that Dexter should remain wandering in the labyrinth of dungeons for the rest of his life...

About:
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This is the DL:TLOD Chapter 1: The Lord of Darkness game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes included
with the DizzyAGE program.
It also includes the setup application, used to configure game settings.

Thanks go, as always, to Alex Simion for creating DizzyAGE, and for making suggestions.
Huge huge thanks also go to James, Annie, and Adz for testing the game to death,
finding loads and loads of bugs, and making loads of suggestions, most of
which ended up in the game. Without them the game would have been much poorer.

Development History:
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Demo	Released 12/07/2008	Demo release.
v1.0	Released 12/10/2008	First full public release.
v1.01	Released 12/10/2008	Small bug fix picking an item up.
v1.02	Released 12/10/2008	Fixed small 'reactions off' dialog bugs

Requirements:
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PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
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Keys are:

LEFT 	- Z/Left Arrow
RIGHT 	- X/Right Arrow
UP 	- K/Up Arrow
DOWN	- M/Down Arrow

hold down CTRL to run while moving

press ENTER to perform an action/open inventory
press SPACE to examine an object
press ESCAPE/Q for menu.

Some puzzles require you to drop items, some require you to use them.
some may even require you to eat or drink an item.
usually, if you need to drop an item, there will be somewhere to do so.
experiment and all will soon become clear. :)

If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
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By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses tlod.ini for keeping its settings.
You can adjust them from the provided setup, or even manually.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
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If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage

Contact information:
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Author: 		Jamie Douglas
Email:			Jamie@jamiedouglas1.wanadoo.co.uk
Alternative Email:	eqixx@operamail.com

Feedback on any of my games is always welcome, and if you're really
REALLY stuck and can't find the solution in the community forums
(www.yolkfolk.com/bb), you can always email me.

