"SUMMER BLAST DIZZY"
by Colin Page
Made with DizzyAGE v2.2

About:
This is the Summer Blast Dizzy game.
It includes unpacked data: tiles, scripts, sounds, a simple map.
It is a good starting point for your games.
Just make a copy and start adding tiles and editing scripts.
It also includes the engine, used to run the game, and 
the setup application, used to configure game settings.


Version History:
v1.0 full release 18/4/09
v1.01 full release 18/4/09 2 small bug fixes
v1.02 full release 19/4/09 bug fixes
v1.03 full release 20/4/09 fixes an error from previous build
v1.04 full release 2/5/09 few bug fixes

Thank you so much to the beta testers - DizzyFanUK, Adz.M, Delta, Annie and xelanoimis
your help in unravelling my mess, and providing suggestions. You have been invaluble 

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
menu not available on ropes and ladders!
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Story:
Zaks is about to go on his summer holiday, but is his own special way, he doesn't want want the yolkfolk to miss out on some fun. He has hidden 5 explosive devices throughout the village (isn't that sweet!). The only way to de-fuse them, requires a unique code key (which too are hidden). As a treat you get to control, not only Dizzy, but the rest of the Yolkfolk as well. This will help as some items are only accessible by that character.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.

Contact information:
Authors: 	Alexandru Simion and Cristina Simion
Web site: 	www.yolkfolk.com/dizzyage
Email:		available on the web site
