Miraculous Multiplier Dizzy

v2.0


Story:

One day Dizzy was out for a walk when he was startled by a deep rumble and a bright flash in the distance.
He hurried over to investigate but suddenly a huge flock of birds flew by and almost knocked him over.
"That's strange," Dizzy thought, "All those birds looked exactly the same." Nearing the woods where he saw
the flash a herd of identical Amarogs charged through the trees only narrowly missing the little egg.
"Gosh, something's definitely not right here, I wonder who could have caused this?" he thought. He barely had
time to scratch his shell before his question was answered by the sound of a familiar voice in the trees above...

Help Dizzy get to the bottom of this miraculously multiplied problem before it's too late and the whole town is full of duplicates!


Hints And Tips:

Clouds are tricky to walk on, and even trickier to jump to - make sure you're in just the right spot!

Steam is bad news for eggs, don't stay in it for too long.

There's an extra life for you somewhere - can you find it?


About:

This is the Miraculous Multiplier Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes with the DizzyAGE program.
It also includes the setup application, used to configure game settings. 


Development History:

version 1.0 23/08/10  First public release
version 1.1 	      Fixed bug that didn't display the death message when Dizzy drowned,
		      Fixed bug where the Power Pill didn't disappear from the inventory once eaten,
		      Changed the map slightly so the player could jump up the left side of the volcano and not plunge into the lava by accident,
		      Changed the position of some clouds and added a couple of extra ones to avoid player frustration,
		      Altered the volcano puzzle so that either stone could be used first,
		      Inserted a puzzle for the steamy vent to avoid unnecessary lifebar loss,
		      Changed the Dungeon and Theo puzzles slightly so that actioning of items was easier,
		      Inserted text to let the player know that they were using the Boots, Hap-Hap root and Shell Suit in the correct place,
		      Altered the Prickly Thicket so that it wouldn't hurt the player after it was cut down and changed some text to reflect this,
		      Adjusted the Bees and Spiders puzzle so that an item could be used to enable the player to pick up a diamond unharmed,
		      Altered the Boxy Storeroom floor hazard to reduce the amount of contact damage to lifebar,
		      Changed Amarog slightly so that he doesn't kill upon first contact - now he butts the player away reducing energy,
version 2.0 10/07/11  Huge update of the game map adding more detail and colour and one extra room,
		      Changed the name of two rooms,
		      Added a small intro animation,
		      Altered the Blackheart puzzle in order to move the diamond collecting challenge to the very end of gameplay,
		      Added a new puzzle for the Crow,
		      Added extra gameplay to the Shopkeeper incorporating diamond collecting challenge,
		      Tweaked Dozy, Bears, Theo, Miraculous Machine, Grand Dizzy and Spider puzzles slightly,
		      Added a new puzzle to get rid of the bats,
		      Added a new puzzle in the "A Windy Tunnel" room,
		      Coded a "bobbing" effect for the crater stones and pipe board puzzles,
		      Added a small bit of dialogue and energy loss for the new flaming tree,
		      Incorporated floating text function when a diamond is collected,
		      changed the sound when a diamond is collected.


Requirements:

PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.


Gameplay:

Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
Toggle the score and time on/off from the options menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


Troubleshooting:

By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details.


Donate:

If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else (hint: they like money), please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage
For the Grand Dizzy care home fund please make cheques payable to Mr. Rockwart.


Contact information:

Author: Pogie

If you get stuck there is a help thread for this game on yolkfolk.com.

Thank you to all those brilliant people on the Yolkfolk forums for their help, without them this game wouldn't exist.

And a huge thank you to Alex Simion for creating DizzyAGE - his genius knows no bounds!

