"Heart-land Dizzy"  v1.2
by Phillip L Ward
Made with DizzyAGE v2.3


The Story.


Daisy is off checking out Danny's new den in the caves
so Dizzy decided to surprise her before she gets back by collecting
all the heart fragments, the more hearts the more complete it gets. 
But there are many creatures and strangers above and below ground, 
plus you don't want Daisy to find out and you'll have to hurry 
before she gets back.. Nothing is too dangerous for our Dizzy 
not even the hooded stranger and his red right hand, 
or those annoying flying things. But Dizzy main weakness 
is he always gets too distracted, hopefully you can hurry him along.

Gook Luck Dizzy, your going to need it.

In short, collect hearts, beat the bad guy and save the girl.

Info:
Dizzy may carry up to four items.
Hearts in view will also encreas your energy but not the hidden ones.
All items are usable in one way or another.


V1 released 1/4/10
V1.1 Minor bugs fixed (walk through walls, spellings)
V1.2 Minor bugs fixed (Stick points) Few other annoying things. 


About:
This is the default game template.
It includes unpacked data: tiles, scripts, sounds, a simple map.
It is a good starting point for your games.
Just make a copy and start adding tiles and editing scripts.
It also includes the engine, used to run the game, and 
the setup application, used to configure game settings.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.



Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.

Contact information:
Authors: 	Alexandru Simion and Cristina Simion
Web site: 	www.yolkfolk.com/dizzyage
Email:		available on the web site
