Meph production's present

"Grimm Dizzy"
by Phillip L Ward
Made with DizzyAGE v2.4

Story:
***Once upon a time in a far away land every night before dark the yolkfolk would gather
round a fire and listen to Grand dizzy reading their favorite fairytales before bed.

"...and he stamped so ferciously with his right foot that his leg went deep into the ground 
up to his waist.Then he grabbed the other foot angrily with both hands and ripped himself in two"

However they weren't the only ones listening in. Zak's has been trying to find another
diabolical spell as usual and while spying on the yolkfolk one night he had a crazy idea...
Zack's came up with his best yet and possibly his most dangerous,
he trapped the yolkfolk inside Grand Dizzy's book were they shall remain forever after.

While inside this strange world Grand Dizzy noticed some of the pages were now missing,
so for Dizzy to return home with his friends and break the spell he must collect the
missing pages. For every tale Dizzy completes he shall find one page. 
Luckily Dizzy has heard all 279 tales before so his well prepared. Dizzy sets off into the dark forest with was just as terrifying as he always imagined it to be.. Will they live happy ever after? 
******

Dizzy can hold 4 items
Many items have more than one use.
Every item is usable.
There are two types of collectibles, none are hidden.
Dizzy can gain health by eating bread, collectibles and climbing 
There are no extra lives and you can save.
Grimm knowledge is an advantage but not essential.

Release History:
V1.0 First relases 22/4/11
V1.1 23/4/11  Fixed room names bug


Beta tested by:
Steve rennien and David Poulson
(Thank you)

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.

Contact information:
Author: 	Phillip L Ward
Email:    	Lost_paradise68@hotmail.com

Stuff:
http://www.yolkfolk.com/
http://www.yolkfolk.com/dizzyage/
