"Yolkfolk Prophecies"
by SalehStewart
Made with DizzyAGE v2.4

About:


Many an evening spent pondering over puzzles and coding!!!  Who would have thought I woul dhave made my own Dizzy game!!!!

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Story:
"It was a Sunday like any other in the land of Yolkfolk. The children were playing football.jumpers as goalposts of course. The hierarchical women making Sunday lunch, whilst the characters we have all come to love and cherish were all standing round listening to Grand Dizzy. 
There he stood upon his soap box, preaching of times once had and stories of old."

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.

Contact information:
Authors: 	
Web site: 	www.yolkfolk.com/dizzyage
Email:		salehmarley@hotmail.com
