"SUNKEN CASTLE DIZZY v1.3"
by Simon Rice
Made with DizzyAGE v2.4


///////////////////////////////////////////////////////////////////
/// The Yolkfolk are out exploring the caves down by the beach, ///
/// when Dizzy slips and falls down a deep crevasse.		///
///								///
/// Far underground, with the sea rushing in from above, can	///
/// he escape the haunted cavern before he runs out of air?	///
///////////////////////////////////////////////////////////////////


NOTES

Barring bugs, this is the final version of the game.


The scuba gear has a limited supply of oxygen. You can conserve it by
taking it on and off.

There are three difficulty levels, which differ in the number of
hazards, the speed at which the water rises and the oxygen level
of the scuba gear.

There are 20 diamonds to collect. You haven't really finished the
game until you've found them all in hard mode.


I'd really appreciate any feedback you might have about the
game. Please leave any comments on the forum at Yolkfolk.com

A quick thank you to the other developers from whose games I
borrowed some graphics and code - especially Jamie Douglas for
his dragon.


Previous Versions:

Version 1.2 - Had a place on the map where Dizzy could get trapped.

Competition Version (1.1) - An updated version released before
the finish of the 2015 competition. It was missing the intro and
end sequences, but was otherwise complete. I've since made 
only a couple of small tweaks to the gameplay.

Beta Version (1.0) - Released in time for the start of the 2015
competition. It was missing the higher difficulty levels and
there were no diamonds to collect. One or two small changes
to the map and the gameplay have also been added since.


Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.

Contact information:
Authors: 	Simon Rice
Web site: 	http://www.yolkfolk.com/bb/forum.php
Email:		timtba@gmail.com
