Back To Magicland (v1.02)
by Steve 'Grandad' Rennie
Made with DizzyAGE v2.4
June 2011

Storyline:
The Day after his 25th birthday, Dizzy is idly glancing through some of Theo's books
when he accidentally says the spell that sent him to Magicland ....

Notes:
As this isn't a Daisy game, Dizzy can only carry three items.
You can lose energy and die, but only if you're clumsy. All situations that can
cause energy loss or death can easily be avoided. For that reason, there is
no way to replenish your energy. There is also one situation where you can
get stuck, but again, it will only happen if you don't pay attention to your surroundings.

Thanks:
Big thanks to Adzm for creating the new HUD design.
to Leigh Christian for the original design of the majority of the graphics.
to David Whittaker & Allister Brimble for the original music. NB, if I've missed
anybody connected with the PC version of the music, I'm sorry.

Update: version 1.01, four little bugs fixed that don't affect gameplay, mainly cos I
forgot to remove 'hotspots' after the puzzles were completed.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact yolkfolk.com.

Contact information:
Author: 	Steve Rennie
Web site: 	www.yolkfolk.com/dizzyage
Email:	stevemrennie@aol.com
