Dizzy Goes To Hollywood
Version 1.00
by Steve 'Grandad' Rennie
Made with DizzyAGE v2.4
May 2016

Storyline:
Dizzy has killed Seymour and is now the biggest star in Hollywood.
There are some minor changes to the original game but essentially
Dizzy rather than Seymour is going to make his latest blockbuster movie.

Notes:
Dizzy can carry up to four items.
In some situations Dizzy doesn't need to select items from his inventory. As
long as he has the item in his inventory the response will be automatic.
Use action/return to enter doorways etc.
Use the up and down arrows to move lifts/elevators.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact yolkfolk.com.

Contact information:
Author: 	Steve Rennie
Web site: 	www.yolkfolk.com/dizzyage
Email:	stevemrennie@aol.com
