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DizzyAGE Help

Dylan Dylan
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TopicRepliesViewsLast activity

How do you get the exe file?

I have downloaded all the tools from the dizzyage site and made a basic map but how do i get this into a runnable exe file?

Started by A Cool Guy in DizzyAGE Help
32,71726 July 2010

Scripting problem

I'm having a bit of a problem with the following code: func ActionObject_2000() { idx = OpenDialogInventory(); if(idx!=-1) UseObject(idx);…

Started by gavlaa in DizzyAGE Help
4216,20724 July 2010

map upgrading issue

don't know if its something i'm doing wrong but I can seem to be able to get the maps that were created with dizzyage v1.31 to upgrade prop…

Started by Peter Teal in DizzyAGE Help
125,6049 July 2010

Editing Title Page

Hi Guys, How to I edit / change the first start-up page where it says press action to start and shows the DizzyAGE logo etc ? I'm sure it's…

Started by spoole76 in DizzyAGE Help
32,62825 June 2010

Download counters on DizzyAGE website

In case someone wonders why sometimes the games download counters on the DizzyAGE website are reseted to a previous values (like last game…

Started by xelanoimis in DizzyAGE Help
12,82722 April 2010

Possible Bug in Collision exit

func CollideObject() does not work for me if you check for exiting the collision whilst the exit poiint is 8 pixels from the right edge of…

Started by macon in DizzyAGE Help
53,33031 March 2010

new to dizzyage

can any1 tell me how to use dizzyage might want to try and make a game one of these days

Started by andy20066 in DizzyAGE Help
22,98722 March 2010

Music

Eureka! I have finally finished reading the various DizzyAGE manuals. AND I have finally been able to add C64 music into my test environmen…

Started by Mataeus in DizzyAGE Help
1810,7159 March 2010

Altering setup.exe (& dizzy.exe)

ok, i'm posting this as a fairly simple reference guide as to how to alter the setup.exe file that comes with DizzyAGE. I'm not going to go…

Started by delta in DizzyAGE Help
13,02016 February 2010

Hmm HUD

I've got a little HUD problem (no carry on humour please!) It seems that the RoomNamesFile uses room 1,1 as a default for the 'press action…

Started by Grandad in DizzyAGE Help
53,30626 January 2010

Starting up queries

Having played some really wonderful fan games I thought it might be worth having a go myself. Knowing zilch about any form of programming I…

Started by Grandad in DizzyAGE Help
189,02826 January 2010

quick question

I'm casually thinking about attempting to make my own dizzy game. I'm just wondering how many of you thought "no way can I do that" after r…

Started by boo in DizzyAGE Help
105,92326 January 2010

Two Dimensional Global Arrays

I can't work out how to declare a 2 dimensional global array (called a table in gs). I do have a work around but I would have thought there…

Started by macon in DizzyAGE Help
53,57013 January 2010

something wrong with map editor.

never happened before. I've tried starting again and it still keep happening. It's a good job i gave it a test before building all the map.…

Started by Meph in DizzyAGE Help
107,0529 January 2010
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ConTEXT DizzyAGE Highlighter

I've updated my Code Highlighter for DizzyAGE with new keywords and functions from dizzyage v2. if you want to use it here are the download…

Started by Peter Teal in DizzyAGE Help
24,8676 January 2010

Moving Brushes Between Rooms

Is it possible? Sending a GameCommand(CMD_REFRESH) doesn't work. Neither does ObjPresent(idx) (although it's technically a brush ID and not…

Started by Queex in DizzyAGE Help
74,7201 January 2010

animation

Got a little problem folks and would appreciate a bit of help. Essentially, cos I liked Dizzy using the whip to jump across a wide gap in C…

Started by Grandad in DizzyAGE Help
34,2783 December 2009

Colour Dizzy

one thing about DizzyAGE games, is that obviously because DizzyAGE uses tiles for the map, the Dizzy Character is always white, even when i…

Started by delta in DizzyAGE Help
1010,72230 November 2009

An ice piece of work...

So... I want to implement ice. That is, a type of block that, when you move onto it, forces you to keep moving (or rolling) in the same dir…

Started by Queex in DizzyAGE Help
147,62428 November 2009

Queex's Useful Things

Some of the more reusable things I'm using. They may come in handy for someone, or wiser heads may spot problems with them. Thread on backg…

Started by Queex in DizzyAGE Help
03,2825 November 2009

Pakking a game

Right, after much hard work my first game is now complete. I've been testing everything and it all seems to work fine. I've tried to comple…

Started by Grandad in DizzyAGE Help
23,7273 November 2009

Floaty text

What I want is to be able to spawn free-floating text somewhere on the map, which then rises slowly to a second or so and disappears. In ot…

Started by Queex in DizzyAGE Help
178,2832 November 2009

Screen Background

I've started putting a short test game together to get the hang of DizzyAGE, but I'm wondering if there's an easy way of changing the backg…

Started by Queex in DizzyAGE Help
74,11828 October 2009

resetting a puzzle

This is more curiosity rather than actual help required. Let's say you have a scenario where Dizzy gets squashed to death by a falling bloc…

Started by Grandad in DizzyAGE Help
126,36128 October 2009