How do you get the exe file?
I have downloaded all the tools from the dizzyage site and made a basic map but how do i get this into a runnable exe file?
Started by A Cool Guy in DizzyAGE Help
246 topics
Dylan
I have downloaded all the tools from the dizzyage site and made a basic map but how do i get this into a runnable exe file?
Started by A Cool Guy in DizzyAGE HelpI'm having a bit of a problem with the following code: func ActionObject_2000() { idx = OpenDialogInventory(); if(idx!=-1) UseObject(idx);…
Started by gavlaa in DizzyAGE Helpdon't know if its something i'm doing wrong but I can seem to be able to get the maps that were created with dizzyage v1.31 to upgrade prop…
Started by Peter Teal in DizzyAGE HelpHi Guys, How to I edit / change the first start-up page where it says press action to start and shows the DizzyAGE logo etc ? I'm sure it's…
Started by spoole76 in DizzyAGE Helphere is the info and code to add multi-character switching into a game as used in summer blast dizzy. firstly you need to add those charact…
Started by Colin in DizzyAGE HelpIn case someone wonders why sometimes the games download counters on the DizzyAGE website are reseted to a previous values (like last game…
Started by xelanoimis in DizzyAGE Helpfunc CollideObject() does not work for me if you check for exiting the collision whilst the exit poiint is 8 pixels from the right edge of…
Started by macon in DizzyAGE Helpcan any1 tell me how to use dizzyage might want to try and make a game one of these days
Started by andy20066 in DizzyAGE HelpEureka! I have finally finished reading the various DizzyAGE manuals. AND I have finally been able to add C64 music into my test environmen…
Started by Mataeus in DizzyAGE Helpok, i'm posting this as a fairly simple reference guide as to how to alter the setup.exe file that comes with DizzyAGE. I'm not going to go…
Started by delta in DizzyAGE HelpI've got a little HUD problem (no carry on humour please!) It seems that the RoomNamesFile uses room 1,1 as a default for the 'press action…
Started by Grandad in DizzyAGE HelpHaving played some really wonderful fan games I thought it might be worth having a go myself. Knowing zilch about any form of programming I…
Started by Grandad in DizzyAGE HelpI'm casually thinking about attempting to make my own dizzy game. I'm just wondering how many of you thought "no way can I do that" after r…
Started by boo in DizzyAGE HelpI can't work out how to declare a 2 dimensional global array (called a table in gs). I do have a work around but I would have thought there…
Started by macon in DizzyAGE Helpnever happened before. I've tried starting again and it still keep happening. It's a good job i gave it a test before building all the map.…
Started by Meph in DizzyAGE HelpI've updated my Code Highlighter for DizzyAGE with new keywords and functions from dizzyage v2. if you want to use it here are the download…
Started by Peter Teal in DizzyAGE HelpIs it possible? Sending a GameCommand(CMD_REFRESH) doesn't work. Neither does ObjPresent(idx) (although it's technically a brush ID and not…
Started by Queex in DizzyAGE HelpGot a little problem folks and would appreciate a bit of help. Essentially, cos I liked Dizzy using the whip to jump across a wide gap in C…
Started by Grandad in DizzyAGE Helpone thing about DizzyAGE games, is that obviously because DizzyAGE uses tiles for the map, the Dizzy Character is always white, even when i…
Started by delta in DizzyAGE HelpSo... I want to implement ice. That is, a type of block that, when you move onto it, forces you to keep moving (or rolling) in the same dir…
Started by Queex in DizzyAGE HelpSome of the more reusable things I'm using. They may come in handy for someone, or wiser heads may spot problems with them. Thread on backg…
Started by Queex in DizzyAGE HelpRight, after much hard work my first game is now complete. I've been testing everything and it all seems to work fine. I've tried to comple…
Started by Grandad in DizzyAGE HelpWhat I want is to be able to spawn free-floating text somewhere on the map, which then rises slowly to a second or so and disappears. In ot…
Started by Queex in DizzyAGE HelpI've started putting a short test game together to get the hang of DizzyAGE, but I'm wondering if there's an easy way of changing the backg…
Started by Queex in DizzyAGE HelpThis is more curiosity rather than actual help required. Let's say you have a scenario where Dizzy gets squashed to death by a falling bloc…
Started by Grandad in DizzyAGE Help