However, he isn't quite willing to lay waste to the times he and Daisy went through together, either.
Fan • 2011
Dizzy and a Half
Dora
Fan Game
Dizzy and a Half
Dizzy has become somewhat disenchanted with his kidnapping-prone spouse Daisy and increasingly keen on spending more time with admiring Dora. However, he isn't quite willing to lay waste to the times he and Daisy went through together, either.
2011Release year
AdventureGenre
5Rating
1Downloads
Downloads
Dizzy has become somewhat disenchanted with his kidnapping-prone spouse Daisy and increasingly keen on spending more time with admiring Dora.
However, he isn't quite willing to lay waste to the times he and Daisy went through together, either.
However, he isn't quite willing to lay waste to the times he and Daisy went through together, either.
NOTE: Whilst working on this game, Ordvana was unaware that Dizzy and Dora are siblings.
(Notes from Ordvana)
A rather tricky (and somewhat pretentious - in trying to deal with player's choices) short Dizzy game with a few novelty approaches intended to give a certain twist to the way Dizzy games often happen to be played (especially the notorious if-stuck-try-everything-on-everything-until-something-works way). And with some Dantean namedropping thrown in.
The said novelties the game introduces are:
1. Any item can be used at any point in the game, resulting in progress of some sort. Or death.
The overall result depends on *when* certain items are used, in what order, and what the status of other items/characters is (e.g. whether you have a certain item on you, or used it, or did something else).
The game has multiple endings because of that - most are short, but there are three distinct ending screens for notable outcomes.
2. In addition to using physical items from his inventory, Dizzy is given the ability to carry out itemless actions: your inventory would always include such non-droppable items as 'Punch', 'Laugh', 'Growl', 'Wink', etc. (However, as much as these could make up for a whole game, I only used the latter in mine.)
3. Did I mention it was rather tricky?
(Notes from Ordvana)
A rather tricky (and somewhat pretentious - in trying to deal with player's choices) short Dizzy game with a few novelty approaches intended to give a certain twist to the way Dizzy games often happen to be played (especially the notorious if-stuck-try-everything-on-everything-until-something-works way). And with some Dantean namedropping thrown in.
The said novelties the game introduces are:
1. Any item can be used at any point in the game, resulting in progress of some sort. Or death.
The overall result depends on *when* certain items are used, in what order, and what the status of other items/characters is (e.g. whether you have a certain item on you, or used it, or did something else).
The game has multiple endings because of that - most are short, but there are three distinct ending screens for notable outcomes.
2. In addition to using physical items from his inventory, Dizzy is given the ability to carry out itemless actions: your inventory would always include such non-droppable items as 'Punch', 'Laugh', 'Growl', 'Wink', etc. (However, as much as these could make up for a whole game, I only used the latter in mine.)
3. Did I mention it was rather tricky?
N/A
My Yolkfolk
Build your Dizzy collection
Sign in to mark this game as wanted, playing, completed or a favourite, and add private notes.
Sign in Create accountCommunity Rating
Dora's creator desk
Community Village →Development Diary
Denzil's gallery wall
Community Screenshots
Community knowledge
Guides & Release History
No community guide or release record has been published yet.This page is ready for walkthroughs, corrections, version history and testing notes.
Talk about this adventure
Community Discussions
No live discussion has been linked to this game yet.Start a help request, share a memory or tell the community what you think.










