⌂ YolkfolkThe Dizzy Fansite
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Seymour - Take Two

Started by SpareEnthusiast • 23 October 2026 • 129 views

3 posts
Community Poll

Should Dizzy be a guest in this particular adventure? Or do we leave him for "At the Vanishing point"?

Definitely, yes!0 votes • 0%
Hmm, no, keep him for later!0 votes • 0%
I'd like for you to surprise me1 vote • 100%

1 total vote. Choosing another option changes your vote.

#1 edited · 1 revision
Seymour - Take Two will represent a medium sized bridge which connects across to At the Movies and At the Vanishing Point.
Right now, I'm only showcasing the framework behind it, which is vastly superior to my initial "Take One" remake, however, it inherits a lot from it.

The scenes you see have been dragged in from Take One only for testing, in the end, this game will be an original game with a story written by me, completely different from what you see today in terms of these demo screens.

Notable features:
- An extremely powerful map editor which handles rooms, tiling, triggers, music (an emulated Yamaha YM2612 chip - the best stuff) and many others;
- fast and versatile lighting;
- horizontal/vertical scroll-rooms, a well-deserved upgrade for Seymour;
- a vast amount of music I tried to put together, and sound effects respecting the correct way they should sound;
- Upgraded swimming and climbing animations. You've seen these in Seymour Take One 2026, but were never used since the context was smaller. Now, they will be;
- the same identical main menu and settings as Seymour goes to Hollywood 2026 remake;
- the editor is now completely separate and even a web-application since I found that to be a perfect balance of versatility versus ease of use;
- small and single executable file (3Mb so far, but will probably increase by some degree);

I will take my time with this, but I expect to be done by Christmas.
I would also really like to hear your input/feedback/ideas.


#2
Best of luck with it. :shez-tup:
👍 1
#3
I have decided to cancel this specific project, along with Seymour - at the Vanishing Point.

Because this project relies heavily on copyrighted intellectual property, the risk of legal complications or a mandatory shutdown is simply too high. Furthermore, since I am using a newly developed custom engine rather than an established fan-game framework, the project falls into a much more complex legal grey area than I am comfortable navigating.

Rather than abandoning the work entirely, I am pivoting to a completely original project. I have already reached out to my lead artist to design a original protagonist and set of graphics. While the gameplay mechanics and story framework will be adapted into this new IP, all direct ties to the Seymour/Dizzy series are being retired.

Thank you for your understanding.